Hedgehog Roll

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Hedgehog Roll is a dexterity game where players roll a fuzzy ball across forest goodies (velcro tokens) to collect mushrooms, leaves, and apples, using them to move their hedgehog along a forest path toward home. Playable cooperatively (outrun a fox) or competitively (race each other). The first hedgehog to reach the house wins.

Components

Setup

Competitive Mode (2-4 players)

  1. Arrange boards: starting board, then any number of path boards, ending with house board. Paths must always match between boards.
  2. Do NOT use the fox or fox board.
  3. Each player chooses a hedgehog and places it on the hedgehog image on the starting board.
  4. Place 18 forest goodies in the middle of the table, velcro side up.
  5. Youngest player goes first; play proceeds clockwise.

Cooperative Mode

  1. Arrange boards: starting board with fox board above it, path boards, then house board.
  2. Place the fox on the fox image of the fox board.
  3. Choose 1 hedgehog for the team; place on starting board.

Turn Structure

On your turn:

  1. Roll the ball – Roll the fuzzy ball any way you like, aiming to stick forest goodies to it.
  2. Collect tokens – Collect all goodies stuck to the ball OR flipped over (picture side up). Place them in front of you.
  3. Place goodies in pile – Place all collected goodies picture side up in a central pile.
  4. Check the pile – If 4 or more goodies of the same kind are in the pile, flip ALL goodies from the pile back onto the table (velcro side up) and shuffle them.
  5. Move your hedgehog – For each collected goodie, move your hedgehog to an adjacent clearing showing that goodie type.
  6. Move the fox (cooperative only) – After moving the hedgehog, move the fox 2 steps forward along the shortest route.

Actions

Movement Rules

You Do NOT Move If:

Entering the House

You can enter the hedgehog house using any goodie type.

Scoring / Victory Conditions

Competitive Mode

When someone reaches the house, all players who have not yet rolled that round get one final turn. All players who reach the house win.

Cooperative Mode

Your team wins if the hedgehog reaches the house before the fox catches it. You lose if the fox stops on the same spot as the hedgehog.

Special Rules & Edge Cases

Player Reference

Step Action
1 Roll the fuzzy ball
2 Collect stuck/flipped goodies
3 Add goodies to central pile
4 If 4+ same type in pile: reset all goodies
5 Move hedgehog (1 clearing per matching goodie)
6 Move fox 2 steps (co-op only)

No movement if: 5+ goodies collected, 0 goodies, or no matching adjacent clearing