Hawaii

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Hawaii is a strategy game where players are chieftains developing their island realms over 5 rounds. Players move their chieftain from place to place on a central board, purchasing place tiles to build villages, training kahunas, collecting tikis, fishing, and visiting surrounding islands. The game features three currencies (shells, feet, fruits) and a unique round-end scoring system based on collected price tokens. Villages must reach tiki markers to score in final scoring.

Components

Setup

  1. Assemble the 6 puzzle sections into the board frame. Shuffle 10 large rectangular places face-down, then place face-up within the frame starting lower-left, moving right and up.
  2. Place 126 place tiles (Side I up) on matching places. Stack God tiles in two equal stacks. Place kahunas and tikis in roughly equal stacks.
  3. Each player takes a screen, player board, fishing boat, chieftain (on beach), and 2 sub-chiefs (1 on scoring track at 0, 1 in play area).
  4. Shuffle islands; place 4 face-up next to the 4 docks. Stack round indicators by turtle shell value (9 on top, 17 on bottom).
  5. Draw sub-chiefs randomly to determine player order on the sequence track.
  6. Distribute starting resources: 13 shells and 7 feet to each player. Players 2-5 on the sequence track also receive 2/3/4/5 fruits respectively (player 1 gets no fruits).
  7. Banker places price tokens: draw from bag for each empty purchase circle on each place, following the pricing rules. Draw additional tokens for the player sequence track (1 fewer than player count), placed in ascending order.

Turn Structure

The game is played over 5 rounds. Each round has 2 phases:

Phase I: Turn of the Chieftains

Players take turns in sequence track order (not clockwise). Each player moves their chieftain and buys 1 place tile per turn. After all players move once, repeat from player 1. Continue until no player can or wants to move. A player exits the round by placing their chieftain on the player sequence track.

Phase II: End of Round

  1. Score based on collected price/fish tokens vs. the round indicator’s threshold.
  2. Distribute new shells, feet, and fruits per the round indicator.
  3. Return round indicator to box. Rearrange sequence track per chieftain placement order.
  4. Refill price tokens from bag. Slide remaining islands left; draw new islands for empty docks.

Actions

Moving the Chieftain

Buying Place Tiles

When at a place, choose 1 place tile to buy:

Realm Building

Fishing (Beach - Fishing Cove)

Move chieftain to the fishing cove. Take 1+ fish tokens (face-down, fish side up). Pay 1 foot per token taken. Each fish requires an unused boat space. Turn boat(s) to show they are used for the round.

Island Visits (Beach - Docks)

Move chieftain to a dock. Score the dock’s printed points immediately. Take the island’s reward (place tiles or points). Pay the dock’s cost in feet and use boat spaces. Return the visited island under the island stack.

Ending Your Round

Place chieftain under the player sequence track on an empty space. Take that space’s price token (except space 1). You are done for the round.

Scoring / Victory Conditions

Round-End Scoring

Sum all your price tokens and fish tokens. Compare to the round indicator’s large number:

Final Scoring (after Round 5)

  1. Remove villages that don’t reach at least 1 tiki — all their tiles and kahuna points are lost.
  2. Score remaining: kahunas, Gods (KANALOA, LAKA), irrigation systems, hula dancers, long huts (Side II = 5 points each).
  3. Kahunas score only within their village. Gods score regardless of village.
  4. Highest total wins. Tiebreaker: highest remaining shells + feet + fruits.

Special Rules & Edge Cases

Player Reference

Place Tile Type Side I Benefit Side II Benefit
Shell Hut +1 extra shell at round end +2 extra shells
Foot Hut +1 extra foot at round end +2 extra feet
Long Hut Extends village toward tikis +5 points in final scoring
Exchange Hut Exchange 1 currency type per turn Exchange 2 currencies
Spear Hut +1 VP per crossed-spear price token +2 VP per token
Fruit Tiles +1 fruit at round end +2 fruits
Currencies: Shells (tile purchases) Feet (movement/fishing/islands) Fruits (wild substitute)

Key Rule: Villages must reach a tiki to score in final scoring!