Overview
Hawaii is a strategy game where players are chieftains developing their island realms over 5 rounds. Players move their chieftain from place to place on a central board, purchasing place tiles to build villages, training kahunas, collecting tikis, fishing, and visiting surrounding islands. The game features three currencies (shells, feet, fruits) and a unique round-end scoring system based on collected price tokens. Villages must reach tiki markers to score in final scoring.
Components
- 1 board frame and scoring track (6 puzzle pieces)
- 10 large rectangular places
- 5 round indicators
- 1 bag
- 25 price tokens (values 2-6)
- 10 islands
- 126 place tiles (various types with Side I and Side II)
- 31 wooden shells (20 small value 1, 11 large value 5)
- 35 wooden feet (30 small value 1, 5 large value 5)
- 22 wooden fruits (20 small value 1, 2 large value 5)
- 5 50/100 scoring tiles
- Per player: 1 player board, 1 player screen, 1 fishing boat, 1 chieftain, 2 sub-chiefs
Setup
- Assemble the 6 puzzle sections into the board frame. Shuffle 10 large rectangular places face-down, then place face-up within the frame starting lower-left, moving right and up.
- Place 126 place tiles (Side I up) on matching places. Stack God tiles in two equal stacks. Place kahunas and tikis in roughly equal stacks.
- Each player takes a screen, player board, fishing boat, chieftain (on beach), and 2 sub-chiefs (1 on scoring track at 0, 1 in play area).
- Shuffle islands; place 4 face-up next to the 4 docks. Stack round indicators by turtle shell value (9 on top, 17 on bottom).
- Draw sub-chiefs randomly to determine player order on the sequence track.
- Distribute starting resources: 13 shells and 7 feet to each player. Players 2-5 on the sequence track also receive 2/3/4/5 fruits respectively (player 1 gets no fruits).
- Banker places price tokens: draw from bag for each empty purchase circle on each place, following the pricing rules. Draw additional tokens for the player sequence track (1 fewer than player count), placed in ascending order.
Turn Structure
The game is played over 5 rounds. Each round has 2 phases:
Phase I: Turn of the Chieftains
Players take turns in sequence track order (not clockwise). Each player moves their chieftain and buys 1 place tile per turn. After all players move once, repeat from player 1. Continue until no player can or wants to move. A player exits the round by placing their chieftain on the player sequence track.
Phase II: End of Round
- Score based on collected price/fish tokens vs. the round indicator’s threshold.
- Distribute new shells, feet, and fruits per the round indicator.
- Return round indicator to box. Rearrange sequence track per chieftain placement order.
- Refill price tokens from bag. Slide remaining islands left; draw new islands for empty docks.
Actions
Moving the Chieftain
- Beach to place: Costs 1 foot per step.
- Place to place: Costs 1 foot per step. Can cross multiple places (1 foot each).
- Staying on a place: Costs 1 foot.
- Returning to beach: Free.
- Moving on beach: Free.
- A place must have at least 1 place tile AND 1 price token to be a valid destination.
Buying Place Tiles
When at a place, choose 1 place tile to buy:
- Select a price token from that place; pay that many shells. Place the price token in your play area (it counts toward round-end scoring).
- Side I vs Side II: Pay the token amount for Side I, or pay double for Side II (enhanced version).
- For kahunas and tikis: single price = 1 tile, double price = 2 tiles.
- Place tiles must be legally placed in your realm immediately.
Realm Building
- Villages: Rows of place tiles. Start with a hut tile. Build top to bottom without gaps.
- Huts: Shell huts, foot huts, spear huts, trade huts, long huts — can start new villages or extend existing ones.
- Fishing boats: Placed to the left of the realm.
- Kahunas: Placed on spaces 1-5 sequentially (no gaps).
- Tikis: Placed on spaces 1-6 sequentially (no gaps). Villages must reach at least one tiki to score in final scoring.
Fishing (Beach - Fishing Cove)
Move chieftain to the fishing cove. Take 1+ fish tokens (face-down, fish side up). Pay 1 foot per token taken. Each fish requires an unused boat space. Turn boat(s) to show they are used for the round.
Island Visits (Beach - Docks)
Move chieftain to a dock. Score the dock’s printed points immediately. Take the island’s reward (place tiles or points). Pay the dock’s cost in feet and use boat spaces. Return the visited island under the island stack.
Ending Your Round
Place chieftain under the player sequence track on an empty space. Take that space’s price token (except space 1). You are done for the round.
Scoring / Victory Conditions
Round-End Scoring
Sum all your price tokens and fish tokens. Compare to the round indicator’s large number:
- Below threshold: Score 0.
- At/above threshold: Score points. Highest sum scores the “1st” points, second highest scores “2nd” points, others at/above threshold score the base points.
- Ties for highest: all tied players score 1st-place points; no 2nd-place points awarded.
Final Scoring (after Round 5)
- Remove villages that don’t reach at least 1 tiki — all their tiles and kahuna points are lost.
- Score remaining: kahunas, Gods (KANALOA, LAKA), irrigation systems, hula dancers, long huts (Side II = 5 points each).
- Kahunas score only within their village. Gods score regardless of village.
- Highest total wins. Tiebreaker: highest remaining shells + feet + fruits.
Special Rules & Edge Cases
- Three currencies: Shells (buy tiles), Feet (movement, fishing, islands), Fruits (substitute for either shells or feet, but cannot mix currencies in a single payment — exception: exchange huts allow mixing).
- No duplicate place tile types in the same village (different fruit types are allowed).
- Resources decrease each round (round indicators show lower basic distributions in later rounds).
- At end of Round 5, the player who takes position 1 on the sequence track gets a 2-point bonus during round-end scoring.
- Once placed, tiles cannot be moved or flipped.
- Side I and Side II of the same tile type count as the same type (cannot have both in one village).
Player Reference
| Place Tile Type |
Side I Benefit |
Side II Benefit |
| Shell Hut |
+1 extra shell at round end |
+2 extra shells |
| Foot Hut |
+1 extra foot at round end |
+2 extra feet |
| Long Hut |
Extends village toward tikis |
+5 points in final scoring |
| Exchange Hut |
Exchange 1 currency type per turn |
Exchange 2 currencies |
| Spear Hut |
+1 VP per crossed-spear price token |
+2 VP per token |
| Fruit Tiles |
+1 fruit at round end |
+2 fruits |
| Currencies: Shells (tile purchases) |
Feet (movement/fishing/islands) |
Fruits (wild substitute) |
Key Rule: Villages must reach a tiki to score in final scoring!