Overview
Hallo Dachs! (Hello Badger!) is a memory and deduction family game by Klaus Teuber for 2-4 players aged 7 and up. Players move their pieces through a forest glade, trying to memorize which food cards match which die results. By successfully matching food cards, players win Badger chips worth points. The first player to reach the required point total wins.
Components
- 1 game board (forest glade with paths and clearings marked with yellow circles)
- 23 food cards (square, showing different foods: berries, snails, worms, beetles, etc.)
- 25 Badger chips (numbered, with point values shown as red dots on the reverse)
- 4 player figures
- 1 die (showing food symbols corresponding to the food cards)
Setup
- Place one Badger chip number-side-up (badger face down) on each forest glade space (yellow circle) on the board. The distribution is random.
- Shuffle the 23 food cards face-down and place them around the edge of the board.
- Each player chooses a player figure and places it on any Badger chip showing the number “1.” At the start, no chip may have more than one figure on it.
- Before the game proper begins, each player secretly looks at a few of the face-down food cards (about 6 each), trying to memorize which food is on which card. After about 10 seconds, the cards are placed back face-down. Players will learn additional cards during play.
Turn Structure
The youngest player goes first. On your turn:
- Stay or Move: You may either stay on your current Badger chip or move your figure one space along a forest path to an adjacent clearing. You may only move along paths (not jump across clearings).
- Attempt to Win the Badger Chip: If the clearing you are on (or moved to) has a Badger chip, you may attempt to win it by matching food cards. The number on the Badger chip tells you how many successful matches you need.
To attempt a match:
- Roll the die. The die shows a food symbol.
- Choose one of the face-down food cards around the board and flip it face-up.
- If the food card matches the die result, the match is successful. Set the card aside.
- If it does not match, flip it back face-down. Your attempt fails and your turn ends immediately.
For a Badger chip numbered “1,” you need 1 successful match. For “2,” you need 2 consecutive successful matches, and so on up to higher numbers. All matches must succeed in sequence on the same turn — any failure ends your attempt.
- Winning a Chip: If you complete all required matches, take the Badger chip and flip it over to see the point value (red dots). Place it in front of you. The clearing is now empty.
- Pass to Next Player: Play continues clockwise.
Actions
Movement
- Move one space along a forest path to an adjacent clearing.
- You cannot jump over clearings — follow paths only.
- A clearing may hold up to 2 figures (with or without a Badger chip), except during initial setup (max 1).
- If you land on a clearing without a Badger chip, you cannot attempt to score. Your turn ends and the next player takes their turn.
Matching Food Cards
- Roll the die to see which food you must find.
- Select a face-down food card and reveal it.
- If it matches: success! Continue rolling and matching if the chip requires more matches.
- If it does not match: failure. Flip the card back face-down and your turn ends.
- A player who sees a revealed card (whether their own or another player’s attempt) should try to remember its position for future turns.
Winning Badger Chips
- Higher-numbered chips require more consecutive successful matches and are worth more points.
- After winning a chip, the clearing becomes empty. Other players may pass through it.
Scoring / Victory Conditions
The game ends when a player reaches the required point total (sum of red dots on collected Badger chips):
| Players |
Points to Win |
| 2 |
15 points |
| 3 |
15 points |
| 4 |
20 points |
A player who wins a Badger chip that brings them to or past the target immediately wins, even mid-turn.
Special Rules & Edge Cases
- Empty clearings: As chips are won, clearings become empty. Players may move through or stay on empty clearings but cannot score there.
- Failed attempts: If a match fails, all food cards revealed during that attempt are flipped face-down again. No points are earned from a partial success.
- Higher-value chips: Attempting chips numbered 3, 4, or 5 is risky but rewarding — one failed match wastes the entire attempt.
- Memory advantage: The game rewards memorizing where food cards are located. Watching other players’ failed attempts provides useful information.
- Tips (from the rules): Don’t always go for high-numbered Badger chips. Sometimes it’s smarter to collect easier chips consistently. Also, consider positioning yourself near high-value chips to attempt them when you’re confident about enough card locations.
Player Reference
| Action |
Details |
| Move |
1 space along a path (optional) |
| Attempt |
Roll die, find matching food card |
| Chip #1 |
1 successful match needed |
| Chip #2 |
2 consecutive matches needed |
| Chip #3+ |
3+ consecutive matches needed |
| Win |
Reach 15 points (2-3 players) or 20 points (4 players) |
Key Skill: Memory — remember where each food card is located!