Gumshoe

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Gumshoe is a detective investigation board game set in 1930s San Francisco. Players take on the roles of hard-boiled private detectives working for a detective agency. Using a detailed map of San Francisco, telephone directories, fingerprint files, and clue books, players investigate real murder cases over a 9-day game timeline. Players plan their days, visit locations, interview suspects, and gather evidence to answer the Old Man’s questions about each case.

Components

Setup

  1. Place maps, directories, fingerprint file, and mug shot cards where all players can access them.
  2. Give each player a sheet from the time pad.
  3. Read Clue 117 to begin.
  4. Open the Clue Book to Day 1 (July 3, 1934). One player reads the Daily Introduction aloud.
  5. All players review that day’s Call-Bulletin newspaper.
  6. Players discuss and plan their day together before departing.

Turn Structure

The game is played over 9 days. Each day:

1. Morning Briefing

2. Investigation

3. End of Day

4. Next Day

Resume with the next day’s Daily Introduction and new Clue Point Page.

Actions

Visiting Locations

Using the Telephone Directory

Fingerprint Analysis

Autopsy and Lab Reports

Traveling the Bay

If Situations

Scoring / Victory Conditions

At the end of each day, the Old Man provides questions about the cases. Players attempt to answer them in the Report Book.

Special Rules & Edge Cases

Player Reference

Game span: 9 days (July 3-11, 1934)

Daily cycle: Morning briefing > Investigation (track time) > End at 9 p.m. > Report Book

Information sources: Clue Book, Maps, Directories, Fingerprints, Mug Shots, Autopsies, Lab Reports, Newspapers

Time tracking: Advance time sheet after each clue by the amount specified

Key rule: Players can only talk in-game when at the same location at the same time