Overview
Gulf Strike is a two-player operational-level wargame published by Victory Games in 1983 (with a third edition in 1990). It simulates modern combat in the Persian Gulf region using 1980s-era tactics and equipment. The game covers land, air, and sea combat, featuring a complex rules system that models the interaction of different military branches. Multiple scenarios allow players to explore various Cold War-era conflict situations in the Gulf region.
Components
- Hex map of the Persian Gulf region
- Cardboard unit counters
- Combat results tables
- Scenario booklet
- Rules booklet
- Dice
- Player aid cards
Setup
- Select a scenario from the scenario booklet. The training scenario is strongly recommended for new players.
- Set up the map and place units according to the scenario’s order of battle.
- Each player receives their nation’s military units (land, air, and naval).
- Place markers for supply, detection, and other status tracking.
- Review the scenario-specific victory conditions.
Turn Structure
Each turn consists of three action stages:
1. Initiative Determination
- Both players roll dice to determine initiative.
- The initiative winner acts first in each action stage.
2. Action Stages (3 per turn)
Each action stage follows this sequence:
- Initiative player movement: Move units; may trigger opponent interceptions.
- Non-initiative player reaction: Respond to movements with interceptions or defensive measures.
- Combat resolution: Resolve any engagements between opposing forces.
- Players alternate initiative advantages through the three stages.
3. End of Turn
- Check supply status.
- Resolve administrative tasks.
- Check victory conditions.
Actions
Unit Modes
Each unit type has two operational modes:
- Land units: Front-line or Reserve
- Naval units: Underway or In Port
- Air units: Intercept or Offensive
Land Combat
- Calculate attack and defense ratios between opposing land forces.
- Roll die and consult the combat results table.
- Results include retreats, step losses, and exchanges.
Air Combat
- Air units use a simple die roll to determine hits.
- Air missions include ground attack, interception, patrol, and reconnaissance.
- Air defense systems can engage attacking aircraft.
Naval Combat
- Naval units use die rolls to determine hits.
- Naval engagements include surface actions, submarine attacks, and anti-ship missile strikes.
Supply
- Units must trace supply lines to maintain combat effectiveness.
- Unsupplied units suffer penalties to combat and movement.
Scoring / Victory Conditions
Victory conditions vary by scenario:
- Control of key strategic locations and cities.
- Destruction of enemy forces beyond specified thresholds.
- Maintaining supply lines and territorial integrity.
- Each scenario specifies its own unique victory conditions.
Special Rules & Edge Cases
- Training scenario essential: The rules are complex, and playing the training scenario multiple times before attempting full scenarios is strongly recommended.
- Three editions: The third edition (1990) was updated to include Operation Desert Shield scenarios reflecting the Gulf War.
- Multi-domain warfare: The game integrates land, air, and sea combat into a single system, requiring players to coordinate all three branches.
- Detection: Units may need to be detected before they can be engaged, adding a fog-of-war element.
- Interception: Enemy movement can trigger interception by air and naval forces on alert status.
- Supply rules: Complex supply rules model the logistical challenges of modern warfare in the Gulf region.
- Scenario variety: Multiple scenarios cover different hypothetical and historical conflicts from the 1980s-era Persian Gulf.
Player Reference
Turn structure: Initiative roll > 3 action stages > End of turn
Unit modes:
- Land: Front-line / Reserve
- Naval: Underway / In Port
- Air: Intercept / Offensive
Combat resolution:
- Land: Attack/defense ratio + die roll + CRT
- Air/Naval: Simple die roll for hits
Key concepts: Supply lines, detection, interception, multi-domain coordination
Editions: 1st (1983), 2nd, 3rd (1990 with Desert Shield)