Guardians

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Overview

Guardians is a fantasy-themed collectible card game (CCG) published by Friedlander Publishing Group (FPG) in 1995. Players take the role of powerful Guardians competing to control disputed lands on a rectangular battlefield. Unlike most CCGs, Guardians features a spatial grid where creatures battle under Shields that move across the board. Victory comes from controlling all six disputed lands, destroying five opponent Shields, or defeating the opponent’s Guardian.

Components

Setup

2-Player Setup

  1. Each player places three Stronghold cards in the row closest to them on the 4x3 grid.
  2. The two rows between the players are the “disputed territories” (six empty land spaces).
  3. Each player positions their Guardian card and draw pile.
  4. Each player draws 12 cards as their initial hand.
  5. Establish discard piles.

Turn Structure

Each turn consists of three phases:

Phase I: Draw and Organize

Phase II: Movement and Combat

Phase III: Terrain Settlement

Actions

Movement

Combat Sequence

  1. Preparation: Create a combat hand from creatures stored under your Shield.
  2. Command Cards: Optional declaration of special abilities.
  3. Primary Attacks: Creatures match up based on vitality values.
  4. Secondary Attacks: Remaining creatures attack unbeaten opponents.
  5. Control: Side with the highest surviving vitality wins. Loser retreats.

Bribery

Channeling

Ranged Attacks

Scoring / Victory Conditions

A player wins by achieving any one of these conditions:

  1. Land Control: Control all six disputed land spaces at the end of Phase III.
  2. Shield Destruction: Destroy five of the opponent’s Shields.
  3. Guardian Defeat: Defeat the opponent’s Guardian.

Special Rules & Edge Cases

Player Reference

Victory conditions (any one):

Minimum deck size: 55 cards

Phase sequence: Draw & Organize > Movement & Combat > Terrain Settlement

Vitality per space: Maximum 30

Off-Color Bonuses: Mortal > Elemental > External > Mortal (+10 each)

Bribery types: Babes, Beer, Gold

Shield movement: Up to 2 spaces per turn