Grind

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Overview

Grind is a brutal sport board game by Privateer Press set in the Iron Kingdoms universe. Two rival teams of 10-ton, ash-spewing steamjacks fight in the Destructodome arena, suspended above a lake of magma. The objective is to move a giant spiked ball (the Grinder) into the opponent’s goal pit. Players customize their steamjacks with interchangeable arms and use dice for attacks and actions.

Components

Setup

  1. Place pillars in each goal zone between the goal pit and the catch (on steam vent spaces).
  2. Place the Grinder Ball in the center of the arena.
  3. Each player deploys their 5 steamjacks in their deployment zone.
  4. Attach arms to steamjacks (loadout customization).
  5. Place goal tokens on 0 on each player’s scoreboard.
  6. Place dice in the game clock spaces on your side of the board.

Turn Structure

The game is played in periods. Each period consists of multiple turns for each player.

Game Clock

Player Turn

Each turn, a player activates their steamjacks to:

  1. Move steamjacks on the field
  2. Attack opponents or the Grinder
  3. Push, throw, or kick the Grinder toward the opponent’s goal
  4. Use special abilities based on equipped arms

Actions

Movement

Attacking

Grinder Ball Movement

Goal Scoring

Dice System

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Teams: 5 steamjacks each (red vs. blue)

Dice colors: White (to your well), Red (to opponent’s pool), Blue (special, to your well)

Scoring: Move Grinder into opponent’s goal pit

Key restriction: Grinder cannot enter goal from behind backboard

Arena features: Walls, gutter, pillars, goal pits, catches, steam vents