Grimoire

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Grimoire is a game for 2-5 players where wizards compete by selecting spells from their personal Grimoires (spell books). Each round, players simultaneously choose a spell to either help themselves or hinder their opponents, then gain Companions or Treasure to help them toward victory. The player with the most Victory Points (VP) at game end wins.

Components

Setup

  1. Place the Game Board in the center of the table.
  2. Place all VP Tokens in the VP Token Area on the board.
  3. Shuffle the Item Card and Quest Card decks and place them in their designated areas on the board.
  4. Put the Spell Level Marker under the “6” on the Spell Level Chart.
  5. Put the Turn Order markers off to the side.
  6. Give each player a Grimoire and the corresponding Bookmark.
  7. Each player’s space in front of them is their “Territory” where they keep Quest Cards, Item Cards, and VP Tokens.

Turn Structure

Each round consists of three phases:

1. Setup Phase

Advance the Spell Level Marker: Move the Spell Level Marker to the next numbered area on the chart (skipped in the first round; do not advance past 15).

Place Quest Cards: Draw cards from the Quest Deck equal to the number of players plus 1. Place one card face down (two in a 5-player game) and the rest face up in the Quest Card Zone. If the Quest Deck is empty, shuffle the Discard Area to form a new deck. If both Quest Deck and Discard Area are empty, the game ends immediately.

2. Book Phase (simultaneous)

Choose Spells: Each player secretly selects a Spell from their Grimoire by placing their Bookmark on that page and closing the book. The chosen Spell’s level cannot exceed the current Spell Level shown on the chart.

Reveal Spells: All players simultaneously open their books to reveal their chosen Spells.

Determine Player Order:

3. Quest Phase (in turn order)

Each player, in turn order, performs these actions:

Use the Book Effect: Apply the effect of their chosen Spell.

Take a Quest Card: Choose one Quest Card from the Quest Card Zone. Companions are placed face up in the player’s Territory; Treasures are placed face down. When taking a face-down card, the player looks at it secretly first.

After all players complete their actions, remaining Quest Cards in the Quest Card Zone go to the Discard Area.

Actions

Spell List

Item Cards

Scoring / Victory Conditions

Game End Triggers:

Final Scoring:

Special Rules & Edge Cases

Player Reference

Round sequence: Setup Phase > Book Phase > Quest Phase

Spell Levels: 1 (Luck), 2 (Silence), 4 (Cure), 5 (Acceleration), 6 (Resistance), 7 (Creation), 9 (Charm), 10 (Summon Elemental), 11 (Time Stop), 12 (Polymorph), 14 (Domination), 15 (Wish)

Game end: 10 Companions OR 10 Treasures in one player’s Territory, or Quest Deck + Discard both empty

Turn order priority: Unique spell (Group A, by level) > Duplicate spell (Group B, by level then previous order)

Defensive Spells: Resistance, Time Stop – protect from Charm, Polymorph, Domination