Gridlock

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Gridlock is an abstract strategy game for 2 or 4 players designed by Andrew Looney, played with Icehouse pyramids on a chessboard. Players take turns placing (dropping) pyramids onto the board, then turning nearby pieces to face away from them. The game uses the Icehouse pyramid game system and features spatial reasoning and area control through piece orientation.

Components

Setup

  1. Place the chessboard between the players, oriented at an angle for 2-player games (so two directions point toward each player).
  2. Each player takes a full set of Icehouse pyramids of a single color.
  3. Place the turn indicator token.
  4. Determine starting player.

Turn Structure

On your turn:

  1. Drop a piece: Choose one of your pyramids and place it on an empty square of the board.
  2. Turn pieces: After placing your pyramid, turn the correct number of pieces in front of the dropped piece so they are all pointing away from you. Only pieces that are lying down are turned.

Actions

Dropping Pieces

Turning Pieces

Scoring / Victory Conditions

Scoring is determined by piece orientation and board control at the end of the game. The player whose pieces point most favorably (or who controls the most territory through piece orientation) wins.

Special Rules & Edge Cases

Player Reference

Turn sequence: Drop a pyramid > Turn lying pieces in front of it away from you

Piece states: Lying (flat, can be turned) vs. Standing (upright, cannot be turned)

2 players: Each controls 2 colors; board at 45-degree angle

4 players: Each controls 1 color; standard board orientation

Components needed: Chessboard + Icehouse pyramids (1 stash per player)