Green Ghost

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Green Ghost is a luminous board game designed to be played in the dark. Players control Pets (Bat, Cat, Rat, or Vulture) racing around the board to collect Little Ghosts from three pits beneath the elevated board. Players must use Keys to access pits, and can exchange Keys through strategic movement. When all 12 Little Ghosts are collected, Green Ghost spins and points to Kelly – the player who found Kelly wins.

Components

Setup

  1. Twist the 6 legs into sockets under the board until firmly seated and level.
  2. Place Haunted House, Gnarled Tree, and Shipwreck in their designated slots.
  3. Lock all 3 scenery pieces in place.
  4. Add pits by placing them under each of the 3 large holes in the board.
  5. Apply number decals (1-6) to the spinner base in order. Wrap glowing finger decal on pointer; apply glowing eyes.
  6. Set Green Ghost lightly on the center spindle.
  7. Snap Keys, Bones, Bats, and Snakes off holders.
  8. Place 4 Little Ghosts into each pit. Put Snakes in Shipwreck pit, Bones in Haunted House pit, Feathers in Gnarled Tree pit.
  9. Cover each pit with a door.
  10. Hide Keys under the board, mix them up. Each player draws one Key (keep secret).
  11. Each player chooses a Pet and places it on any blank space (no picture). With fewer than 4 players, remaining Pets go in different corners of the board.
  12. Expose luminous parts to light before each game for them to glow in the dark.

Turn Structure

  1. The youngest player goes first; play follows to the left.
  2. Spin Green Ghost with a firm push. When it stops spinning, it points to the number of spaces you may move.
  3. Move your Pet up to that many spaces in any direction. Each blank space and Pet Picture Space counts as 1. Sliding holes count as 1. You cannot repeat a space on the same turn.
  4. Cannot go into holes by direct count – you must land on holes by exact count only.

Actions

Moving on the Path

Vanishing into a Pit

Key Exchanges

Collecting Little Ghosts

The Misfit Key

Scoring / Victory Conditions

Play ends when there are no more Little Ghosts left in the pits.

Green Ghost Chooses Kelly

  1. Players put all their collected Little Ghosts in circles around the spinner base (to the left of #1, right of #1, left of #2, etc.).
  2. The player who collected the fewest ghosts spins Green Ghost.
  3. When Green Ghost stops, it points to a ghost – that ghost is Kelly.
  4. The WINNER is the player who found Kelly.
  5. If Green Ghost points between two ghosts, spin again.

Special Rules & Edge Cases

Player Reference

Phase Action
Spin Push Green Ghost, read number
Move Move up to that many spaces in any direction
Vanish Land on hole by exact count, fall to Pit matching your Key
Collect Open door with Key, take 1 ghost
Exchange Land on Pet Picture space, swap Keys with that player
End Game All ghosts collected; fewest-ghosts player spins; Kelly’s finder wins