Grave Robbers from Outer Space

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Grave Robbers from Outer Space is a B-movie themed card game where players take on the role of rival directors, each building their own horror film. Players add Characters, Props, Locations, Plots, and Special Effects to strengthen their movie’s Defense Strength while sending Creatures to attack opponents’ movies. The game ends when the draw pile runs out or someone plays the “Roll the Credits” card. The movie with the highest total Defense Strength wins.

Components

Setup

  1. A dealer shuffles the entire deck and deals 6 cards to each player.
  2. Each player checks their hand for Character cards. If a player has no Characters, they discard their entire hand and draw 6 new cards. Repeat until every player has at least one Character.
  3. All players reveal their Character cards by placing them face up in front of them.
  4. Place the remaining deck face down as the draw pile.
  5. The game cannot end until at least two full rounds have been played.

Turn Structure

On your turn:

  1. Draw cards to bring your hand back up to a maximum of 6 cards (if below 6).
  2. Play cards from your hand to your movie (Characters, Props, Locations, Plots, Special Effects) or attack opponents with Creatures.
  3. Play passes to the left.

Actions

Building Your Movie

Reading Quotes

Attacking with Creatures

Modifying Movies

Scoring / Victory Conditions

The game ends when either:

Scoring: Each player totals the Defense Strength of all cards in their movie (Characters, Props, Locations, Plots, and any relevant Special Effects). The player with the highest total Defense Strength wins.

Special Rules & Edge Cases

Player Reference

Card types: Characters, Props, Locations, Plots, Creatures, Special Effects

Hand size: Maximum 6 cards (draw to refill at start of turn)

Attack: Creature attack strength vs. movie Defense Strength

Win condition: Highest total Defense Strength when game ends

Game end triggers: Draw pile empty OR “Roll the Credits” card played (after 2+ rounds)

Key rule: Read the card’s quote aloud or it doesn’t count!