Grav-Ball

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Grav-Ball is a futuristic combat-sport board game published by FASA in 1982. Two teams of six armored players compete in a zero-gravity arena, attempting to move a five-kilogram steel ball into the opponent’s goal area. The game blends tactical sports mechanics with violent combat, including legal checks and illegal assaults. If fighting gets too rough, the arena releases Heartless Huey, an invulnerable robot enforcer who incapacitates the nearest player.

Components

Setup

  1. Place the game board representing the zero-G court between the two players.
  2. Each player positions their six team members at their starting positions on the court.
  3. Place the steel ball in the center of the arena.
  4. Each player reviews their team member stat cards.
  5. Determine which player starts with possession or initiative.

Turn Structure

Players alternate turns. On each turn:

  1. Movement Phase: Move your players on the court according to their movement ratings.
  2. Action Phase: Perform actions such as passing, shooting, checking, or fighting.
  3. Resolution Phase: Resolve any combat, penalties, and scoring attempts.

Actions

Illegal Actions (Penalty Check Required)

Penalty Enforcement

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Teams: 6 players per side

Legal actions: Body check, hand check, foot check, pass, goal shot

Illegal actions: Ball strike, elbow strike, shoot player, all-out assault (penalty check required)

Heartless Huey: Released during excessive fighting; incapacitates nearest player

Win condition: Most goals at end of game