Gounki

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Gounki is an abstract strategy game for 2 players on an 8x8 board. Each player controls 16 pieces (8 circles and 8 squares). The goal is to be the first player to move one of your pieces beyond the opposite side of the board. Players can stack pieces to form compound pieces that move faster and more flexibly, creating a race-like dynamic where speed and positioning matter more than capturing.

Components

Setup

  1. Each player chooses a color (white or black).
  2. Place pieces on the first two rows: squares on dark spaces, circles on light spaces, alternating.
  3. White plays first.

Turn Structure

On each turn, a player selects one piece (simple or compound) and either:

  1. Moves it according to its movement rules, OR
  2. Deploys it (splits a compound piece into its simple components)

A player may stack pieces during movement to form compound pieces (max 3 simple pieces per stack).

Actions

Movement of Simple Pieces

Compound Pieces (Stacks)

Pieces can be stacked during movement (max 3 simple pieces). The stacking order does not matter.

Compound Piece Movement
Double circle Like a circle, 1 or 2 steps
Double square Like a square, 1 or 2 steps
Square-circle Like a square OR like a circle (choose one)
Triple circle Like a circle, 1, 2, or 3 steps
Triple square Like a square, 1, 2, or 3 steps
Square-square-circle Like a double square OR like a simple circle
Circle-circle-square Like a double circle OR like a simple square

Movement restrictions for compound pieces:

Deployment

To split a compound piece, “deploy” it by placing each simple piece one at a time onto adjacent spaces according to its normal movement rules.

Deployment rules:

Rebounds

Compound pieces can bounce off the sides of the board during movement or deployment. This is not considered a change of direction. The piece rebounds like a tennis ball off a wall.

Captures

Scoring / Victory Conditions

Primary win condition: Be the first player to place one of your pieces beyond the opposite side of the board. A winning deployment ends the instant a piece is placed beyond the board edge.

Secondary win condition: Capture all of your opponent’s pieces (rare).

Special Rules & Edge Cases

Player Reference

Piece Movement Steps
Simple circle Diagonal forward 1
Simple square Forward or sideways 1
Double circle Diagonal forward 1-2
Double square Forward or sideways 1-2
Square-circle Either type 1
Triple circle Diagonal forward 1-3
Triple square Forward or sideways 1-3
SSC (2 sq + 1 ci) Double square OR simple circle varies
CCS (2 ci + 1 sq) Double circle OR simple square varies

Key rule: Max 3 simple pieces per compound piece.

Turn choice: Move OR Deploy (never both).