G.O.O.T.M.U.

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

G.O.O.T.M.U. (Get Out Of The Maze Unit) is a maze-building and navigation board game published by Jolly Games in 1992. Players create a randomly generated maze from tiles, then race to collect all three parts of their personal G.O.O.T.M.U. device scattered throughout the maze. The first player to collect all three parts and exit the maze wins.

Components

Setup

  1. Each player chooses a colored pawn and takes the three matching G.O.O.T.M.U. pieces.
  2. From the pool of 32 board tiles, the first player draws tiles randomly and arranges them to create a square or rectangular maze board.
  3. G.O.O.T.M.U. pieces are placed at designated locations throughout the maze.
  4. Players place their pawns at the starting position.

Turn Structure

On your turn:

  1. Roll the die to determine movement distance.
  2. Move your pawn through the maze pathways up to the number of spaces rolled.
  3. Resolve the space you land on – follow any instructions printed on the tile.
  4. Collect G.O.O.T.M.U. pieces if you land on a space containing one of your pieces.

Actions

Movement

Tile Rotation (Rolling a 6)

Power Tokens

Collecting G.O.O.T.M.U. Parts

Scoring / Victory Conditions

The first player to collect all three of their G.O.O.T.M.U. pieces and reach the maze exit wins the game.

Special Rules & Edge Cases

Player Reference

Objective: Collect all 3 G.O.O.T.M.U. pieces and exit the maze

Roll of 6: May rotate your tile or an adjacent tile

Power tokens: Rotate any tile OR choose your die number

Movement: Follow maze pathways, cannot pass through walls

Win condition: First to collect all 3 pieces and reach the exit