Godzilla Game

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

In the Godzilla Game, players control Earth’s most fearsome Kaiju – Godzilla, Mothra, King Ghidorah, and Megalon – battling for dominance as the most terrifying monster in Japan. Players destroy buildings and vehicles to gain Energy, then use that Energy to unleash devastating attacks on opponents. Once humans deploy the Oxygen Destroyer, the game ends, and the most dominant Kaiju claims victory.

Components

Setup

Board Setup

  1. Place center hex tile in the middle of the play area.
  2. Randomly select and arrange tiles in a shape determined by player count (2-player, 3-player, or 4-player layout).
  3. Insert correct tiles into Large Building bases and place buildings on letter-designated spots.
  4. Place Damage Track within reach of all players; put Oxygen Destroyer marker on Start space.
  5. Choose 2 Event cards and place above/below the Damage Track. (First game: use Armored Assault and Rush Hour.)

Player Setup

  1. Each player chooses a Kaiju and places its figure on the closest starting location. If a Large Building is there, rotate that tile so the Large Building is no longer in the starting location.
  2. Place Kaiju Mat in front of you; set Energy Tracking Cube on the “2” space.
  3. Shuffle your Kaiju deck, place face down to the left of your mat. Draw 5 cards.
  4. Randomly choose a player to receive the King of Monsters token (plays first).

Turn Structure

The game is played in Rounds. Each Round has 4 phases:

Phase 1: Oxygen Destroyer Phase

Phase 2: Action Phase

Phase 3: Refresh Phase

Phase 4: Event Phase

Actions

Playing Kaiju Cards

Pay the Energy cost (top-right corner) by reducing your Energy Tracking Cube. If you cannot pay, you cannot play the card.

Card symbols: | Symbol | Effect | |——–|——–| | MOVE | Move up to the number of spaces shown. May move through water, Vehicles, Small Buildings, or other Kaiju. May move through Large Buildings but cannot end there. | | ATTACK | Card’s Attack Value for attacking other Kaiju | | DEFEND | Blocks damage equal to the number shown | | MOMENTUM | Play an additional card or take Discard Action after this card | | RANGE | Attack a Kaiju up to the specified distance (damage only, cannot target Vehicles/buildings) | | ENHANCEMENT | Placed below your Kaiju Mat; benefits remain until removed |

Attacking Other Kaiju

Vehicles

Destroying Buildings

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Round Phase Order:

  1. Oxygen Destroyer Phase (skip Round 1)
  2. Action Phase (play cards until all pass consecutively)
  3. Refresh Phase (discard/draw to 5, activate end-of-turn effects)
  4. Event Phase (resolve Events, check game end)

Starting Energy: 2

Hand size: 5 cards (refilled during Refresh Phase)

Actions per turn: Play 1 card, use Discard Action, or Pass (Momentum extends this)