Go Nuts!

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Go Nuts! is a fast-paced press-your-luck dice game published by Gamewright. Players roll squirrel dice to collect acorn points, pushing their luck to accumulate more before cars eliminate their dice. A special “Go Nuts!” round triggers when all dice show squirrels, creating a frantic simultaneous rolling frenzy. The first player to reach 50 points wins.

Components

Setup

  1. Each player receives one dog die.
  2. Place the five squirrel dice in the center of the table.
  3. One player is designated as scorekeeper with the score pad.
  4. Determine a starting player.

Turn Structure

On your turn:

  1. Roll all five squirrel dice simultaneously.
  2. Set aside cars – any dice showing cars are removed from play for this turn.
  3. Count acorns – each die showing an acorn scores 1 point.
  4. Decide: Either stop and bank your accumulated points, or re-roll all remaining dice showing squirrels (and acorns, which stay in play but are re-rolled).
  5. Repeat steps 2-4 until you choose to stop or are forced to stop.

Actions

Normal Rolling

Stopping

All Cars

One Die Left Rule

Go Nuts! Round

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Dice faces – Squirrel dice: Acorn (1 point), Squirrel (no value), Car (removed)

Dice faces – Dog die: Doghouse (5 sides), Dog (1 side)

Key thresholds: 50 points to win

Go Nuts! trigger: All dice show squirrels

One die left: If last die is an acorn, pick up all 5 dice and keep going