AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Give Me the Brain! is a humorous card game for 3-8 players by Cheapass Games. Players are zombie employees at a fast-food restaurant called Friedey’s, sharing a single brain among them. Each player has a hand of job cards representing tasks that must be completed. Some jobs require the brain (higher-thought tasks), while others can be done mindlessly. Players take turns trying to empty their hand by completing jobs. Rolling a die determines whether you keep or fumble the brain. The first player to complete all their jobs (empty their hand) wins.
On your turn:
You may play job cards from your hand:
If you played no cards on your turn, draw 1 card from the draw pile.
Roll the die:
Play passes clockwise.
These cards can be played at any time during your turn. They represent menial tasks like mopping, taking out trash, and restocking. Simply place them on the discard pile.
These require you to hold the brain. They represent complex tasks like operating the register or counting change. After playing, you must roll the die. Even = keep brain. Odd = fumble.
If the brain is in the center (fumbled), any player on their turn can attempt to pick it up by rolling the die. Even = you take the brain. Odd = it stays in the center. Attempting to pick up the brain costs your entire turn (you cannot play other cards that turn).
Various special cards allow you to:
Win: The first player to play all cards from their hand wins. They have completed all their jobs and can leave Friedey’s.
No points or scoring system – it is a race to empty your hand.
If you have the brain, you may play multiple brain jobs in sequence on your turn, rolling after each one. If you fumble at any point, you lose the brain and cannot play more brain jobs that turn.
If the draw pile runs out, shuffle the discard pile to create a new draw pile.
If two players empty their hands on the same turn (via card effects), the player whose turn it is wins. If it happens between turns, the player who emptied first wins.
Some special cards force opponents to draw cards, making it harder for them to empty their hand. Timing these cards strategically is key.
Turn: Play cards (brainless freely, brain jobs need brain) -> Roll die after brain jobs -> Draw if no cards played
Die Results: | Roll | Effect | |——|——–| | Even (2, 4, 6) | Keep/gain the brain | | Odd (1, 3, 5) | Fumble/fail to pick up brain |
Key Rules: | Rule | Detail | |——|——–| | Players | 3-8 | | Win condition | Empty your hand | | Brainless jobs | Play anytime | | Brain jobs | Need the brain; roll after | | Fumbled brain | Goes to center; costs a turn to attempt pickup |