AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
GiftTRAP is a party board game about matching the right gift to the right person. Players score points on two separate tracks — one for giving and one for receiving — by correctly guessing which gifts other players want and by receiving gifts they actually desire. The first player to move both their Give and Get markers into the Gifted Zone at the end of a round wins.
Each round follows 5 steps:
The dealer picks which color pack to use. Take a number of gift cards equal to the number of players + 1 from the top of the pack. Place them on the gift grid starting at position 1.
All players study the gifts on the grid. Consider which gift each other player would want and which gifts you personally desire.
Each player selects one numbered GIVE token for each other player, matching a gift on the grid they think that player would want. Place tokens GIVE-side up in front of the intended recipient (kept secret).
Each player places their 4 GET tokens on the gift grid:
Place GET-side up on the corresponding gift card (kept secret).
Starting with the dealer, each player reveals:
Then the next player to the left reveals, until all players have scored.
After all players reveal, return GIVE tokens, place gift cards on bottom of the pack, and the next dealer begins a new round.
The only decisions each round are: which gift to assign to each player (GIVE) and which gifts you personally rank (GET).
| Match | Points | Direction |
|---|---|---|
| GREAT | Advance 3 spaces | Giver moves on Give track; Receiver moves on Get track |
| GOOD | Advance 2 spaces | Same |
| OK | Advance 1 space | Same |
| NO WAY | Move back 4 spaces | Same |
| NO MATCH | Move back 1 space | Same |
A NO MATCH occurs when a gift token does not correspond to any of the receiver’s GREAT, GOOD, OK, or NO WAY choices.
The first player to have BOTH their Give and Get markers in the GIFTED Zone at the end of a round wins.
| Card | Effect |
|---|---|
| Give More | Play with one GIVE token at the start of a round. Doubles your Give score for that gift (positive or negative). |
| Get More | Play on a received GIVE token before revealing. Doubles your Get score for that gift. |
| GiftTRAP | Shout “GiftTRAP!” and place on a gift card to block further scoring from that gift for the rest of the round. Players who already scored from it keep their points. Once per game per player. Can be played at any time during a round. |
Round Checklist:
Scoring Quick Reference: | Match | Spaces | |——-|——–| | GREAT | +3 | | GOOD | +2 | | OK | +1 | | NO WAY | -4 | | NO MATCH | -1 |
Win condition: Both Give and Get markers in GIFTED Zone at end of round.