AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Ghoulash: The Last Game on Earth is a two-player pen-and-paper strategy game where each player acts as the other’s game master. Using specially designed game charts, players hide ghouls, holes, debris, and first-aid kits on their Obstacle Grid while navigating through the opponent’s Movement Grid. No dice, cards, spinners, or movable pieces are used – the entire game is played on paper with pencils. Players take turns describing their movement through the grid while their opponent reveals what hazards they encounter. The goal is to destroy all eight of your opponent’s ghouls before suffering 12 wounds.
Players alternate turns. On your turn:
Announce which direction you move on the Movement Grid (which represents your opponent’s Obstacle Grid). You move one space at a time in any orthogonal direction.
Your opponent checks their Obstacle Grid and tells you what (if anything) is on the space you moved to:
When you encounter a Ghoul, you must try to hit its Weak Spot:
Play passes to the other player.
Move one space at a time on the grid in any orthogonal direction (up, down, left, right). You cannot move diagonally. Each space entered is revealed by your opponent.
When encountering a Ghoul, choose where to strike. The Ghoul’s Weak Spot is hidden – you must deduce or guess its location. Successful hits destroy the Ghoul; misses cost you 1 wound.
First-Aid Kits restore wounds when found. Their placement is controlled by your opponent.
Win: Be the first player to destroy all 8 of your opponent’s Ghouls.
Lose: Accumulate 12 wounds and you die.
Draw: If both players are eliminated on the same turn, the game is a draw.
Falling into a Hole costs you your next turn. You do not take a wound from Holes.
Each Ghoul has a single Weak Spot that the placing player designates during setup. The weak spot location is hidden until struck.
The game is designed to be played across multiple scenarios, each with different grid layouts and varying numbers/placement rules for obstacles. Scenario packs add additional variety.
Each Game Book contains enough removable charts for 16 two-player games. Additional game books and scenario packs are available separately.
With no dice, cards, or random elements, the game is entirely about deduction, memory, and strategic movement. The only hidden information is the opponent’s obstacle placement.
Turn: Move 1 space -> Opponent reveals -> Resolve encounter -> Pass
Encounter Results: | Obstacle | Effect | |———-|——–| | Empty | Nothing | | Hole | Lose next turn | | Debris | 1 wound | | First-Aid Kit | Heal wounds | | Ghoul | Fight (hit weak spot = destroy, miss = 1 wound) |
Key Numbers: | Item | Value | |——|——-| | Ghouls per player | 8 | | Wounds to die | 12 | | Players | 2 | | Components needed | Paper + pencils |