AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Ghettopoly is a Monopoly-variant board game created by David Chang and released in 2003. It follows standard Monopoly mechanics – players roll dice, move around a square board, buy properties, collect rent, and try to bankrupt opponents. The game replaces Monopoly’s thematic elements with an urban street theme: houses become crack houses, hotels become projects, railroads become liquor stores, and Community Chest / Chance become Ghetto Stash and Hustle cards. The game was controversial upon release.
On your turn:
Roll both dice and move your piece clockwise around the board that many spaces.
Depending on where you land:
If you own all properties in a color group, you may build crack houses and projects on those properties (following standard Monopoly building rules – even distribution required).
Players may trade properties, money, and get-out-of-jail cards at any time.
Pass dice to the next player.
Pay the listed price on the board space to the Loan Shark. Receive the corresponding Pink Slip card.
When an opponent lands on your property, collect rent as specified on the Pink Slip card. Rent increases with crack houses and projects built.
If you owe more than you can pay, you must sell crack houses/projects, mortgage properties, or trade. If still unable to pay, you are bankrupt and eliminated.
Win: Be the last player remaining (all others bankrupt).
Alternate end: Players may agree to end at a set time; the player with the most total assets (cash + property values + buildings) wins.
Rolling doubles grants an extra turn. Three consecutive doubles sends the player to jail.
Properties can be mortgaged to the Loan Shark for cash (half of purchase price). Mortgaged properties do not collect rent. Unmortgage by paying the mortgage amount plus 10% interest.
Four liquor stores function like Monopoly railroads. Rent increases with each additional liquor store owned: 1 = base rent, 2 = double, 3 = quadruple, 4 = eight times base.
Collect a set amount of money each time you pass or land on Go.
These cards provide random bonuses or penalties – collect money, pay fines, move to specific spaces, or go to jail.
Turn: Roll dice -> Move -> Resolve space -> Build (optional) -> Trade (any time)
Building Progression: Crack Houses (up to 4 per property) -> Project (replaces 4 crack houses)
Key Equivalencies to Monopoly: | Ghettopoly | Monopoly | |————|———-| | Crack houses | Houses | | Projects | Hotels | | Liquor stores | Railroads | | Ghetto Stash | Community Chest | | Hustle | Chance | | Loan Shark | Bank | | Pink Slips | Title Deeds | | Counterfeit money | Monopoly money |