Get Bit!

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Players control waterproof robots swimming in a line while a ravenous shark chases them from behind. Each round, players simultaneously play numbered cards to determine movement order — the lowest untied number moves to the front. The robot at the back of the line gets bitten and loses a limb. Lose all four limbs and you are eliminated. The last robot standing (or the front robot when only two remain) wins.

Components

Setup

  1. Each player takes a robot and all cards matching that robot’s color.
  2. 5 players: Remove the “7” from each player’s hand.
  3. 4 players: Remove the “6” and “7” from each player’s hand.
  4. Place all robots in a random-order line in the center of the table, lying down as if swimming.
  5. Place the shark at the end of the line, at the feet of the last robot.

Turn Structure

Each round has three phases:

1. Choose Cards

2. Move Robots

3. Get Bit

Card Recovery: Any player down to only 2 cards remaining in hand picks up all their played cards back into their hand (even if not bitten). Previously played cards remain face-up and visible to all players.

Actions

Players have one action per round: choose which numbered card to play. Card selection is the sole decision point — all other resolution is automatic.

Scoring / Victory Conditions

Special Rules & Edge Cases

Variants

Player Reference

Player Count Cards per Player Cards Removed
6 7 (1-7) None
5 6 (1-6) Remove 7s
4 5 (1-5) Remove 6s and 7s
3 7 (1-7) None (2 robots each)
2 5 (1-5) Remove 6s and 7s (2 robots each)

Round Checklist:

  1. All players secretly choose and play a card face down
  2. Reveal all cards simultaneously
  3. Lowest untied number moves robot to front; repeat for next lowest
  4. Back robot loses a limb, moves to front, recovers all played cards
  5. Any player at 2 cards in hand recovers all played cards