AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Genoa (also known as The Traders of Genoa) is a negotiation and trading game set in Renaissance Genoa. One player each turn is the “merchant” who controls the Trade tower’s movement across the city board. Other players negotiate and pay the merchant to move the tower to buildings where they want to take actions. Players collect commodities, fulfill orders, deliver messages, acquire building ownership, and accumulate ducats. The wealthiest player at game end wins.
The game plays 6-12 rounds (depending on Market rolls). Each round has as many turns as players (each becomes the merchant once). Each turn has 4 phases:
The merchant rolls both dice. Blue = horizontal coordinate, Red = vertical coordinate. Place all 5 tower discs on the resulting space. If the Market is rolled (coordinates 4-4, 4-5, 5-4, or 5-5), move the round marker down one space (shortening the game).
The merchant moves the tower orthogonally from space to space, leaving 1 disc behind on each visited space. Maximum 4 moves (5 total spaces including start). Rules:
Negotiations: Before each move, other players may offer goods (ducats, commodities, cards, tiles, markers) to the merchant in exchange for moving the tower to a specific space. The merchant may accept, counter-offer, or refuse. Offers cannot include future promises. Only the merchant and one other player can use each building’s action per turn.
Actions at buildings: When the tower visits a building, one player may take its action (see Actions section). The merchant takes one action; others must negotiate.
Special negotiation rule: When the tower lands on a building without a prior deal, other players may bid for the action. If at least one bid is made, the merchant must either accept or take the action himself. If no bids, the action goes unused.
Starting with the merchant, clockwise, each player with Ownership markers may:
To remove an opponent’s marker: sacrifice one of your own markers (both return to general supply), then optionally place a new marker.
Ownership income: When another player uses a building you own, you receive 10 ducats from the bank. At game end, each placed marker = 10 ducats.
After the last player’s turn in a round, move the round marker down. When it leaves the last space, the game ends after completing that round.
| Building | Action |
|---|---|
| Guild Hall | Draw 1 Large order card |
| City Hall | Draw 2 Small order cards |
| Post Office | Draw 2 Message cards |
| Cathedral | Take 2 Ownership markers of your color |
| Palace, Park, Coach House, Harbor, Tavern, Inn | Take 1 corresponding special tile |
| Warehouses (Drinks, Metals, Fabric, Spices) | Take 1 of each commodity type in that category |
| Villas (Colini, Monetti, Ricci, Zasteri) | Take 1 Contract card OR deliver a Large order |
| Card | Completion | Reward |
|---|---|---|
| Large Order | Take Deliver action at the designated Villa + return 3 Commodity tiles to supply | 100 ducats + 1 special tile of choice |
| Small Order | Take the action of the building shown + return the matching commodity | 40 ducats |
| Message | Tower must visit both buildings shown (in either order) during same turn | 30 ducats |
| Contract | Revealed at game end; score based on adjacency of owned Contract buildings | 10-150+ ducats (see scoring) |
| Tile | Effect |
|---|---|
| Starting Space | Your turn only: choose starting space instead of rolling dice |
| Extra Action | Any player’s turn: gain an extra action at a visited building |
| Commodity of Your Choice | During your action: gain any 1 commodity |
| Trade 1:1 | During your action: trade any 1 good for any 1 good |
| Building Action | During your action: perform the action of a building you own |
At game end:
Contract scoring:
| Adjacent Buildings | Ducats |
|---|---|
| 1 (isolated) | 10 |
| 2 | 30 |
| 3 | 60 |
| 4 | 100 |
| 5+ | +50 per additional (5=150, 6=200, etc.) |
Note: Cards, commodities, and special tiles have no value at game end (only Contract cards score).
Turn Phases:
Starting Money: 130 ducats per player
Key Payouts: