AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Gang of Four is a climbing card game descended from the Hong Kong gambling game Choh Dai Di. Players try to be the first to dispose of all cards in their hand by playing combinations (singles, pairs, triples, five-card hands, or the powerful Gang of Four). After one player empties their hand, remaining players score penalty points based on cards left. The game continues over multiple hands until someone reaches 100 points — the player with the lowest total wins.
4 players: Deal the entire 64-card deck evenly — 16 cards per player. Sort your hand by rank (1-10, Phoenix, Dragon) and color (Green, Yellow, Red).
3 players: Deal 16 cards to each player plus a separate 16-card “dummy” hand that is set aside unplayed. After each hand, shuffle the dummy back in and re-deal.
First hand: The player holding the Multi-colored 1 plays first and must include it in their opening combination. In subsequent hands, the winner of the previous hand plays first.
Play proceeds in cycles:
Direction of play: Counter-clockwise in the opening hand, then alternates between clockwise and counter-clockwise each successive hand.
| Combination | Description |
|---|---|
| Single Card | Any single card |
| Pair | Two cards of the same rank |
| Three of a Kind | Three cards of the same rank |
| Five-Card Combinations (in order): | |
| - Straight | 5 sequential cards of any color mix (no Phoenix or Dragon) |
| - Flush | 5 cards of the same color, any ranks (no Phoenix or Dragon) |
| - Full House | A pair + three of a kind |
| - Straight Flush | 5 sequential cards all of the same color (no Phoenix or Dragon) |
| Gang of Four | Four cards of the same rank — wild, beats any combination at any time |
A combination is higher if:
| Card | Rank | Rules |
|---|---|---|
| Red Dragon | Highest single card | Can only be played as a single card, never in combinations |
| Phoenix (Yellow/Green) | 2nd and 3rd highest singles | Can be played as a pair (highest pair) or in a Full House, but NOT in straights, flushes, or straight flushes |
| Multi-colored 1 | Highest of all 1s | Can declare any color when used in a Flush |
When a player empties their hand, the hand ends immediately. Remaining players score penalty points:
| Cards Remaining | Penalty |
|---|---|
| 1-7 cards | 1 point per card |
| 8-10 cards | 2 points per card (double) |
| 11-13 cards | 3 points per card (triple) |
| 14-15 cards | 4 points per card (quadruple) |
| 16 cards | 5 points per card (80 points) |
The game ends when any player reaches 100 points. The player with the lowest total score wins.
Card Rank (low to high): 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, Phoenix (Green), Phoenix (Yellow), Dragon
Color Rank: Green < Yellow < Red
Five-Card Rank: Straight < Flush < Full House < Straight Flush
Scoring Quick Reference: | Cards Left | Multiplier | Example | |—|—|—| | 1-7 | x1 | 5 cards = 5 pts | | 8-10 | x2 | 9 cards = 18 pts | | 11-13 | x3 | 12 cards = 36 pts | | 14-15 | x4 | 15 cards = 60 pts | | 16 | x5 | 16 cards = 80 pts |
Game end: First player to 100 points triggers end. Lowest total score wins.