AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Game of the Goose (also known as the Royal Game of Goose) is one of the earliest commercially produced board games, recorded in Italy as early as the late 15th century. It is a simple race game for 2-6 players using a spiral track of 63 numbered spaces. Players roll two dice and advance their pieces along the track, encountering special spaces that help or hinder progress. The first player to land exactly on space 63 wins. Despite its simplicity, the game features hazard spaces (the Bridge, Hotel, Well, Maze, Prison, and Death) and goose spaces that double movement, creating moments of dramatic fortune.
On each turn:
The active player rolls both dice and adds the results together.
Move your piece forward the total number of spaces shown on the dice.
If you land on a special space, follow its rules (see Actions below). If you land on a regular numbered space, your turn ends.
If your piece lands on a space already occupied by another player’s piece, the two pieces swap positions. The displaced player moves to the space you just came from.
Goose spaces appear at regular intervals on the board (typically spaces 5, 9, 14, 18, 23, 27, 32, 36, 41, 45, 50, 54, 59). When landing on a goose space, the player moves forward again by the same amount just rolled. If this second move also lands on a goose space, continue moving forward again by the same amount. This can chain multiple times.
If a player rolls 9 on their very first roll (either 6+3 or 5+4), they advance to a special space: rolling 6+3 advances to space 26; rolling 5+4 advances to space 53.
| Space | Name | Effect |
|---|---|---|
| 6 | The Bridge | Advance to space 12 |
| 19 | The Hotel/Inn | Lose your next turn (or two turns in some versions) |
| 31 | The Well | Trapped until another player lands on this space (they free you and you swap) |
| 42 | The Maze | Go back to space 39 (or space 30 in some versions) |
| 52 | The Prison | Trapped until another player lands on this space (they free you and you swap) |
| 58 | Death | Return to the starting space and begin again |
Win: Be the first player to land exactly on space 63.
Exact Landing Required: If a player’s dice roll would take them past space 63, they must count the excess spaces backward from 63. For example, on space 60, rolling an 8 would move 3 forward to 63, then 5 backward to space 58 (Death! – back to start).
Backward Movement: The goose and hazard space rules still apply when moving backward from overshooting.
Landing on space 58 (Death) is the most severe penalty. The player returns to the very beginning and must traverse the entire board again.
Historically, the Game of the Goose was played for stakes. Each player contributes to a pool at the start. Landing on certain hazard spaces requires additional contributions. The winner takes the pool.
Many published versions of the Game of the Goose modify specific space numbers, add or change hazard types, or adjust the total number of spaces. The 63-space version with the six hazards listed above is the most traditional form.
Turn: Roll 2 dice -> Move forward that many spaces -> Resolve space
Goose Spaces: Move forward again by the same amount (can chain)
Hazard Quick Reference: | Space | Effect | |——-|——–| | 6 (Bridge) | Jump to 12 | | 19 (Hotel) | Lose next turn | | 31 (Well) | Stuck until freed | | 42 (Maze) | Back to 39 | | 52 (Prison) | Stuck until freed | | 58 (Death) | Back to start |
Key Rules: | Rule | Detail | |——|——–| | Board spaces | 63 | | Dice | 2d6 | | Exact finish required | Yes (bounce back on overshoot) | | Same space | Players swap positions | | First roll of 9 | 6+3 -> space 26; 5+4 -> space 53 |