AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Game of the Generals (also known as GG or Salpakan) is a two-player strategy board game invented in the Philippines in 1970. Players each command 21 pieces of varying military ranks arranged on an 8x9 rectangular board. Pieces are placed face-down so the opponent cannot see their ranks, creating a game of deduction and bluffing similar to Stratego. Players move one piece per turn, and when opposing pieces meet, a neutral arbiter (or the honor system) determines which piece is eliminated based on rank. The objective is to capture the opponent’s Flag or to maneuver your own Flag to the opponent’s back rank.
| Piece | Quantity | Rank (higher eliminates lower) |
|---|---|---|
| 5-Star General | 1 | Highest officer |
| 4-Star General | 1 | |
| 3-Star General | 1 | |
| 2-Star General | 1 | |
| 1-Star General | 1 | |
| Colonel | 1 | |
| Lt. Colonel | 1 | |
| Major | 1 | |
| Captain | 1 | |
| 1st Lieutenant | 1 | |
| 2nd Lieutenant | 1 | Lowest officer |
| Sergeant | 1 | |
| Private | 6 | Eliminates Spy only |
| Spy | 2 | Eliminates all officers (not Privates) |
| Flag | 1 | No combat value |
Players alternate turns. On each turn, a player moves exactly one piece.
When a piece moves onto a square occupied by an opposing piece, a challenge occurs:
There are no special actions beyond the standard move-or-challenge on each turn. Strategy involves:
A player wins by either:
Draw: If both players are unable to make progress (no challenges possible, repeated positions), the game may be declared a draw by mutual agreement.
An impartial third party serves as arbiter, examining challenged pieces and removing the loser without revealing ranks to either player. Without an arbiter, both players briefly reveal their pieces during a challenge and the loser is removed.
The Flag moves like any other piece (one square in any orthogonal direction) but has no combat ability. It is eliminated by any opposing piece in a challenge.
The Spy eliminates all officers but is eliminated by the Private. This creates a rock-paper-scissors dynamic: Generals beat Privates, Spies beat Generals, Privates beat Spies.
In competitive play, a time limit (typically 1-2 minutes per move) may be enforced. Exceeding the time limit forfeits the game.
Some variants prohibit the Flag from moving backward once it has advanced past its starting rows.
Turn: Move 1 piece one square (orthogonal only)
Challenge Resolution: Higher rank wins. Same rank = both eliminated.
Special Eliminations: | Attacker | Eliminates | |———-|———–| | Any officer | Lower-ranked officers, Privates, Flags | | Spy | All officers + Sergeant + Flag | | Private | Spy + Flag |
Victory Conditions:
Key Numbers: | Item | Value | |——|——-| | Board size | 8 x 9 (72 squares) | | Pieces per player | 21 | | Privates per player | 6 | | Spies per player | 2 | | Flags per player | 1 | | Movement | 1 square orthogonal |