Overview
Gaia Project is a strategy game where 1-4 players each control one of 14 unique factions colonizing the Terra Mystica galaxy. Each faction has a home planet type and must terraform other planets to make them habitable. Over 6 rounds, players build mines, upgrade structures, form federations, research technologies, and compete for scoring objectives. The player with the most victory points at the end wins.
Components
- 10 space sector tiles (numbered 01-10; tiles 05-07 are double-sided)
- 1 research board
- 7 double-sided faction boards (14 factions total)
- 1 scoring board
- 6 final scoring tiles, 10 round scoring tiles
- 19 federation tokens
- 10 round boosters
- 36 standard tech tiles (4 each of 9 types), 15 advanced tech tiles
- 20 action tokens, 15 record tokens
- 12 Gaia Planet tokens, 1 Lost Planet token
- 6 space stations (Ivits faction)
- Per player color (7 colors): 8 mines, 4 trading stations, 3 research labs, 2 academies, 1 planetary institute, 25 satellites, 3 Gaiaformers, 7 player tokens
- 14 credit markers, 7 ore markers, 7 knowledge markers
- 30 Q.I.C. (Quantum Intelligence Cubes), 50 power tokens, 1 brainstone
- 1 first player marker, 4 player aids, 1 terraforming reference card
- Automa cards and rulebook (solo mode)
Setup
- Game Board: Assemble sector tiles in the configuration for your player count (all 10 tiles for 3-4 players; tiles 01-07 for 1-2 players). Tiles 05-07: solid-side up for 3-4 players, outlined-side up for 1-2.
- Research Board: Place next to game board. Randomly place 9 standard tech tiles (one per tech space), then stack remaining standard tiles of same type on top (9 piles of 4). Place 1 random advanced tech tile on each space between levels 4 and 5. Place 1 random federation token on Terraforming level 5.
- Scoring Board: Place 1 random round scoring tile on each of 6 round spaces. Place 1 random final scoring tile on each of 2 final scoring spaces.
- Round Boosters: Randomly select (players + 3) round boosters; return rest to box.
- General Supply: Place action tokens, Gaia Planet tokens, Lost Planet token, power tokens, Q.I.C., and record tokens near board.
- Choose Factions: First player chooses a faction board/side; continue clockwise. Take all structures and Gaiaformers of your color. Place structures on faction board spaces.
- Resources: Each player takes ore, knowledge, and credit markers at starting positions per faction board. Take starting Q.I.C. and power tokens as shown.
- Research Tokens: Place 1 player token on level 0 of each research area. Advance to level 1 if shown on faction board; gain any one-time bonuses.
- VP Marker: Place on 10 VP space.
- Place Starting Mines: (First game: follow diagram. Advanced: draft in clockwise then counterclockwise order.)
- Round Boosters: Starting with last player, counterclockwise, each chooses a round booster.
- Neutral Player (1-2 players): Place 2 satellites of unused color on ranking tracks at positions shown on final scoring tiles.
Turn Structure
The game lasts exactly 6 rounds. Each round has 4 phases:
Phase I – Income
Each player gains income from: faction board (revealed spaces), round booster, tech tiles, and current research levels. Resources are ore, knowledge, credits (max 15 each, credits use 2 markers for max 30), power (charged), and Q.I.C.
Phase II – Gaia
Move power tokens from Gaia area to area I of your power cycle. Place Gaia Planet tokens on Transdim Planets that have your Gaiaformers (those planets are now Gaia Planets).
Phase III – Actions
Starting with first player, clockwise, each player takes one action per turn. Continue until all have passed. Available actions:
- Build a Mine – Pay 2 credits + 1 ore. Planet must be empty, accessible (within navigation range from one of your colonized planets), and habitable (may require terraforming or Q.I.C. for Gaia Planets).
- Start a Gaia Project – Place an available Gaiaformer on an accessible Transdim Planet. Move power tokens to Gaia area (cost depends on Gaia Project research level: 6/6/4/3/3).
- Upgrade Existing Structure – Pay ore + credits to upgrade one step:
- Mine to Trading Station: 6 credits + 2 ore (3 credits + 2 ore if opponent within range 2)
- Trading Station to Planetary Institute: 6 credits + 4 ore
- Trading Station to Research Lab: 5 credits + 3 ore (gain a tech tile)
- Research Lab to Academy: 6 credits + 6 ore (gain a tech tile)
- Form a Federation – Connect colonized planets with total power value >= 7 using satellites (discard 1 power per satellite). Gain a federation token from supply.
- Research Progress – Spend 4 knowledge to advance 1 level in any research area. Level 5 requires flipping a federation token.
- Power/Q.I.C. Action – Spend power or Q.I.C. to take an action on the research board (each usable once per round).
- Special Action – Use an orange action space on your faction board, tech tile, or round booster (once per round each).
- Pass – Take a new round booster, return your old one. First player to pass takes first player marker. Resolve any “when passing” effects.
Free Actions (any number, before or after your action):
- Discard 1 power from area II to move 1 power from II to III
- Spend 4 power for 1 Q.I.C.
- Spend 3 power for 1 ore
- Spend 4 power for 1 knowledge
- Spend 1 power for 1 credit
- Spend 1 Q.I.C. for 1 ore
- Spend 1 knowledge for 1 credit
- Spend 1 ore for 1 credit
- Spend 1 ore to gain 1 power (area I)
Phase IV – Clean-Up
Remove all action tokens from action spaces. Flip round boosters faceup. Remove current round’s scoring tile.
Actions
The Power Cycle
Power tokens cycle through 3 areas on your faction board plus a Gaia area:
- Charging power: Move tokens from area I to II, then from II to III (in order; cannot skip).
- Spending power: Move tokens from area III to area I.
- Gaining power: Take tokens from supply, place in area I.
- Discarding power: Return tokens to supply from any area (except Gaia).
Each faction has a home planet type. To colonize other planet types:
- Transdim Planets: Cannot build directly; must Gaia-form first.
- Gaia Planets: Pay 1 Q.I.C. to make habitable.
- Colored planets: Require 1-3 terraforming steps (shown on faction board). Cost per step depends on Terraforming research level: 3/3/2/1/1/1 ore.
Navigation Range
Range from your colonized planets determines where you can build. Base range by Navigation research level: 1/1/2/2/3/4. Spend Q.I.C. for +2 range each.
Structure Power Values
- Mine: 1
- Trading Station / Research Lab: 2
- Planetary Institute / Academy: 3
Passive Action – Charge Power
When any player builds or upgrades, each opponent with a structure within range 2 may spend VP to charge power (charge X power, spend X-1 VP). Must charge full amount or nothing (with exceptions for insufficient VP or power cycle capacity).
Scoring / Victory Conditions
During the Game:
- Round scoring tiles (1 per round, VP for specific actions)
- Federation tokens (VP + resources when gained)
- Research: 3 power charged when advancing from level 2 to 3
- Various tech tile and faction abilities
End-Game Scoring:
- Final Scoring Tiles (2 tiles, ranked): 1st place = 18 VP, 2nd = 12 VP, 3rd = 6 VP, 4th = 0 VP. Ties: add tied ranks’ VP and split evenly.
- Research: 4 VP for each level 3, 4, or 5 reached in any research area.
- Resources: 1 VP per 3 remaining resources (credits, ore, knowledge in any combination).
Winner: Most VP wins. Ties: shared victory.
Special Rules & Edge Cases
Key Federation Rules
- Connected structures must total power value >= 7 (Xenos: >= 6 with Planetary Institute).
- Build satellites by discarding 1 power each. Cannot include more planets/satellites than needed.
- Planets and satellites can belong to only one federation.
- Colonizing adjacent to an existing federation enlarges it (no additional benefit).
Gaia Project Timing
- Gaia Projects started in round 6 are never completed.
- Gaiaformer stays on Gaia Planet until you build a mine there (returns to faction board).
- Only the Gaiaformer’s owner can colonize that planet; no Q.I.C. cost; planet is accessible.
Research Level 5
- Only 1 player can reach level 5 in each area.
- Requires flipping a green federation token to gray.
- Grants powerful one-time bonuses (varies by area).
Advanced Tech Tiles
- Require level 4+ in the corresponding research area.
- Must flip a green federation token to gray.
- Must cover one of your uncovered standard tech tiles.
- Only 6 available per game (not refilled).
Player Count Adjustments
- 1-2 players: Use 7 sector tiles, add neutral player satellites on ranking tracks.
- Advanced setup: variable board, faction drafting, variable turn order.
14 Factions (grouped by home planet type)
| Faction | Home Planet | Key Ability |
|———|————-|————-|
| Terrans | Terra | Gaia power returns to area II |
| Lantids | Terra | Build mines on opponents’ planets |
| Xenos | Desert | 3 starting mines; federations need only power 6 |
| Gleens | Desert | Q.I.C. becomes ore; bonus VP for Gaia mines |
| Taklons | Swamp | Brainstone counts as 3 power when spent |
| Ambas | Swamp | Swap planetary institute with a mine |
| Hadsch Hallas | Oxide | Spend credits instead of power for free actions |
| Ivits | Oxide | One growing federation; place space stations |
| Geodens | Volcanic | Gain 3 knowledge per new planet type |
| Bal T’aks | Volcanic | Cannot research Navigation until PI built |
| Firaks | Titanium | Downgrade research lab to trading station + advance research |
| Bescods | Titanium | Advance lowest research for free once per round |
| Nevlas | Ice | Spend power tokens in area III as double |
| Itars | Ice | Discarded power goes to Gaia area; trade 4 Gaia power for tech tile |
Player Reference
Round Structure:
- Income – gain resources from all sources
- Gaia – transform planets, return power from Gaia area
- Actions – take turns until all pass
- Clean-Up – remove action tokens, remove round scoring tile
Key Costs:
| Action | Cost |
|——–|——|
| Build Mine | 2 credits + 1 ore |
| Mine to Trading Station | 6 credits + 2 ore (3 credits if opponent nearby) |
| Trading Station to PI | 6 credits + 4 ore |
| Trading Station to Research Lab | 5 credits + 3 ore |
| Research Lab to Academy | 6 credits + 6 ore |
| Research Progress | 4 knowledge |
| Gaia Project (level 1-2) | 6 power to Gaia area |
| Gaia Project (level 3) | 4 power to Gaia area |
| Gaia Project (level 4-5) | 3 power to Gaia area |
| Gaia Planet habitability | 1 Q.I.C. |
| Satellite | Discard 1 power |
| Federation minimum | Power value 7 |
End-Game VP:
- Final scoring tiles: 18/12/6/0 by rank
- Research levels 3/4/5: 4 VP each
- Resources: 1 VP per 3 remaining