AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Fury in the West is a hex-and-counter board wargame simulating the Battle of Shiloh (April 6-7, 1862) during the American Civil War. Originally published by Battleline in 1977 and later revised by Avalon Hill. One player controls the Union forces of Ulysses S. Grant while the other controls the Confederate forces of Albert Sidney Johnston. The game uses the “I Go, You Go” turn system with each game turn representing one hour. The Basic game is designed for new players, while the Advanced game adds rules for artillery, column formation, flanking, prisoners, night combat, and surprise attacks. A notable feature is the “straggler” rule representing fatigue and men lost to confusion.
Each game turn represents 1 hour. A turn consists of:
Advance the turn track. Check for reinforcement arrivals (Buell’s Army arrives on the Union side during the second day).
Units have a movement allowance (number of movement points per turn). Terrain costs:
Adjacent enemy units may be attacked. Combat resolution:
Units continuously in combat accumulate stragglers (representing fatigue, desertion, and confusion). Straggler markers reduce a unit’s effective combat strength. Stragglers can be partially recovered during rest.
Each unit exerts a Zone of Control (ZOC) into the six adjacent hexes. Enemy units must stop upon entering a ZOC and cannot move directly from one ZOC to another.
Confederate Victory: Capture Pittsburg Landing (Grant’s supply base on the Tennessee River) by the end of the scenario.
Union Victory: Prevent the Confederates from capturing Pittsburg Landing and maintain control of key terrain.
Draw: If neither side achieves its objective fully, the game result may be a marginal victory or draw based on territorial control and unit losses.
Union reinforcements (Buell’s Army of the Ohio and Lew Wallace’s division) arrive at specific turns, changing the battle’s dynamics on Day 2.
Units cut off from their supply source may suffer attrition.
The game faithfully recreates the command control challenges that determined the actual battle’s outcome.
Turn: Confederate Move -> Confederate Combat -> Union Move -> Union Combat -> End of Turn
Combat: Calculate odds ratio -> Roll on CRT -> Apply result
Key Numbers: | Item | Value | |——|——-| | Players | 2 | | Turn = | 1 hour | | Map scale | Hex grid | | Scenario | Battle of Shiloh (April 6-7, 1862) |