Overview
Forbidden Sky is a cooperative game where 2-5 players work together on a secret power platform floating 7,000 feet above the ground. Players must explore the platform by placing tiles, then wire together circuit components (capacitors, lightning rods, and a launch pad) into a real electrical circuit to power a rocket and escape – all while battling a fierce storm with lightning and high winds.
Components
- 36 Power Platform tiles
- 32 circuit components: 16 wires (12 short, 4 long), 6 lightning rods, 6 small capacitors, 3 large capacitors, 1 launch pad
- 37 cards: 15 Storm, 14 Equipment, 6 Adventurer, 2 Blueprint
- 13 meter clips, 6 wooden pawns
- 1 Storm meter + stand, 1 starting grid, 1 rocket
Setup
- Flip all 36 tiles face-down, mix, and stack as draw pile.
- Assemble starting grid in center; place 1 lightning rod on indicated spot. Point wind compass toward the platform.
- Place rocket and all circuit components nearby.
- Set Storm meter to difficulty based on player count.
- Separate and shuffle Storm and Equipment decks.
- Select Blueprint card for difficulty level (Novice/Normal/Elite/Legendary).
- Deal 1 random Adventurer card per player. Attach health and rope meter clips.
- Place pawns on the landing pad tile. Deal 1 face-up tile to each player.
Turn Structure
On each turn:
1. Take Up to 4 Actions
Choose any combination:
- Move: Move to an adjacent connected tile (up/down/left/right, not diagonal). Surface must connect (not sky). Can teleport between Teleporter tiles for 1 action.
- Scout: Draw 1 tile from the draw pile (face-up in front of you). Max 3 tiles in hand.
- Explore: Place 1 of your tiles adjacent to your current tile. At least one copper wire must connect. Place circuit components if a colored circle is completed. Place lightning rods on rod symbols.
- Wire: Connect 2 adjacent components with a wire. Components must be on adjacent tiles with copper lines leading to the edge between them.
2. Draw and Resolve Storm Cards
Draw Storm cards equal to the Storm Intensity level. Resolve each:
- High Winds: Blow all unprotected pawns in the indicated direction. If blown off the platform, lose 1 rope. If rope runs out, game over. Wind Shelter tiles protect from this.
- Lightning Strikes!: All lightning rods get struck. Any pawn on a tile connected to a lightning rod by wires (physical or printed) loses 1 health. Faraday Cage tiles protect from this.
- Storm Intensifies: Increase Storm meter by 1.
Actions
Tile Symbols
| Symbol |
Effect |
| Lightning Rod (6 tiles) |
Place a lightning rod component. Connected pawns lose health when lightning strikes. |
| Teleporter (7 tiles) |
Move between any Teleporter tiles for 1 action. |
| Gear (12 tiles) |
Draw 1 Equipment card when placed. |
| Wind Shelter (3 tiles) |
Protects pawns from High Winds. |
| Faraday Cage (4 tiles) |
Protects pawns from Lightning Strikes. |
Circuit Components
When tile placement completes a colored circle:
- Green circle: Place a small capacitor
- Blue circle: Place a large capacitor
- Launch pad symbol: Place the launch pad
Wire components together to form a complete circuit matching your Blueprint.
Adventurer Powers
Each adventurer has a unique ability (e.g., extra actions, protection, movement bonuses).
Scoring / Victory Conditions
Win: Complete the circuit shown on your Blueprint card. All components (required capacitors, lightning rods, and launch pad) must be wired into one continuous circuit. Then the rocket launches automatically.
Lose (any of these):
- Any player’s health reaches 0
- Any player’s rope meter reaches 0 (blown off the platform)
- Storm meter reaches the skull
- Draw pile runs out before circuit is complete
Special Rules & Edge Cases
- Real Circuit: The game includes real wire components that must form an actual electrical circuit. The rocket lights up and makes sound when the circuit is complete.
- Lightning Propagation: Lightning travels through ALL connected wires (physical and printed on tiles). Be careful about connecting lightning rods to tiles where players stand.
- Wind Direction: The compass on the starting grid indicates the direction of wind. High Winds cards reference this compass.
- Falling Off: If blown off the platform edge, lose 1 rope and return to the nearest tile. If rope runs out, everyone loses.
- Component Placement: You may place more components than your Blueprint requires, but you cannot exceed the total supply.
- Equipment Sharing: Equipment cards can be passed to players on the same tile for free.
Player Reference
Turn Sequence
- Take up to 4 actions (Move, Scout, Explore, Wire)
- Draw Storm cards = Storm Intensity
Actions Quick Reference
| Action | Effect |
|——–|——–|
| Move | Adjacent connected tile (or Teleporter) |
| Scout | Draw 1 tile (max 3 in hand) |
| Explore | Place 1 tile adjacent to you (wires must connect) |
| Wire | Connect 2 adjacent components with a wire |
Win Condition
- Complete the Blueprint circuit with all required components wired together