Forbidden Sky

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Forbidden Sky is a cooperative game where 2-5 players work together on a secret power platform floating 7,000 feet above the ground. Players must explore the platform by placing tiles, then wire together circuit components (capacitors, lightning rods, and a launch pad) into a real electrical circuit to power a rocket and escape – all while battling a fierce storm with lightning and high winds.

Components

Setup

  1. Flip all 36 tiles face-down, mix, and stack as draw pile.
  2. Assemble starting grid in center; place 1 lightning rod on indicated spot. Point wind compass toward the platform.
  3. Place rocket and all circuit components nearby.
  4. Set Storm meter to difficulty based on player count.
  5. Separate and shuffle Storm and Equipment decks.
  6. Select Blueprint card for difficulty level (Novice/Normal/Elite/Legendary).
  7. Deal 1 random Adventurer card per player. Attach health and rope meter clips.
  8. Place pawns on the landing pad tile. Deal 1 face-up tile to each player.

Turn Structure

On each turn:

1. Take Up to 4 Actions

Choose any combination:

2. Draw and Resolve Storm Cards

Draw Storm cards equal to the Storm Intensity level. Resolve each:

Actions

Tile Symbols

Symbol Effect
Lightning Rod (6 tiles) Place a lightning rod component. Connected pawns lose health when lightning strikes.
Teleporter (7 tiles) Move between any Teleporter tiles for 1 action.
Gear (12 tiles) Draw 1 Equipment card when placed.
Wind Shelter (3 tiles) Protects pawns from High Winds.
Faraday Cage (4 tiles) Protects pawns from Lightning Strikes.

Circuit Components

When tile placement completes a colored circle:

Wire components together to form a complete circuit matching your Blueprint.

Adventurer Powers

Each adventurer has a unique ability (e.g., extra actions, protection, movement bonuses).

Scoring / Victory Conditions

Win: Complete the circuit shown on your Blueprint card. All components (required capacitors, lightning rods, and launch pad) must be wired into one continuous circuit. Then the rocket launches automatically.

Lose (any of these):

Special Rules & Edge Cases

Player Reference

Turn Sequence

  1. Take up to 4 actions (Move, Scout, Explore, Wire)
  2. Draw Storm cards = Storm Intensity

Actions Quick Reference

| Action | Effect | |——–|——–| | Move | Adjacent connected tile (or Teleporter) | | Scout | Draw 1 tile (max 3 in hand) | | Explore | Place 1 tile adjacent to you (wires must connect) | | Wire | Connect 2 adjacent components with a wire |

Win Condition