Forbidden Desert

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Forbidden Desert is a cooperative game for 2-5 players where a team of adventurers must excavate an ancient desert city to find and assemble a legendary solar-powered flying machine before being buried by sand or dying of thirst. The desert storm constantly shifts the tiles, piles sand, and drains water. Players must work together to uncover clue tiles that reveal the locations of the four flying machine parts, collect them, gather at the Launch Pad, and escape.

Components

Setup

  1. Shuffle 24 desert tiles and place them desert-side up in a 5x5 grid with a hole in the center (the Storm). Orient tiles with compass in top-left corner. Leave small gaps.
  2. Place 8 Sand markers (normal side up) on tiles per the setup diagram.
  3. Remove the 4 flying machine parts and place them nearby.
  4. Set the Sand Storm meter to the desired difficulty level based on player count.
  5. Separate Storm, Equipment, and Adventurer cards. Shuffle Storm and Equipment decks.
  6. Deal 1 random Adventurer card per player. Read powers aloud. Attach water meter clips to canteens (most start at 4).
  7. Place matching-color pawns on the crash site tile.

Turn Structure

On each turn (thirstiest player goes first, then clockwise):

1. Take Up to 4 Actions

Choose any combination:

Free actions: Players on the same tile may share water and pass Equipment cards at any time for free.

2. Draw Storm Cards

Draw Storm cards equal to the current Storm meter level. Resolve each:

Actions

Special Tiles

Tile Type Effect
Water Well (2 tiles) When excavated, all players on the tile may add 2 water to canteens. One-time only.
Mirage (1 tile) Looks like water but provides nothing when excavated.
Gear (12 tiles) Draw 1 Equipment card immediately.
Part Location Clue (8 tiles, 2 per part) Reveals row or column of a part. When both clues for a part are found, place that part on the intersection tile.
Tunnel (3 tiles) Move between any excavated Tunnels for 1 action. Provides shelter from Sun Beats Down.
Launch Pad (1 tile) All players must gather here with all 4 parts to win.

Adventurer Powers

Adventurer Special Power
Explorer May move and remove sand diagonally
Climber May move to blocked tiles and carry 1 player along
Meteorologist May spend actions to draw fewer Storm cards or look at top Storm cards
Navigator May move other players up to 3 tiles per action
Water Carrier May take 2 water from wells, share water from adjacent tiles
Archaeologist May remove 2 Sand markers per action

Equipment Cards

Scoring / Victory Conditions

Win: All 4 flying machine parts collected, all players on the Launch Pad.

Lose (any of these):

Special Rules & Edge Cases

Player Reference

Turn Sequence

  1. Take up to 4 actions (Move, Remove Sand, Excavate, Pick Up Part)
  2. Draw Storm cards = Storm meter level

Sand Storm Meter Levels

| Difficulty | Starting Level | |———–|—————| | Novice | 2 | | Normal | 3 | | Elite | 4 | | Legendary | 5 |

Win Condition Checklist