Flash Point: Fire Rescue

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Overview

Flash Point: Fire Rescue is a fully cooperative game where players work as firefighters to rescue victims from a burning building. A fire has broken out in a home, and players must enter to rescue trapped people before the building collapses or too many victims perish. Players win by rescuing at least 7 of 10 victims and lose if 3 people die or the building suffers structural collapse (24 damage markers placed).

Components

Setup (Basic Game)

  1. Assemble the two board panels side by side.
  2. Place white door discs on all interior doorways (closed side up). Do not place on exterior entrances.
  3. Roll both dice 3 times: place a fire disc (fire side up) on each resulting coordinate.
  4. Roll both dice 3 times: place a smoke disc on each resulting coordinate (if fire already there, apply explosion rules).
  5. Roll both dice 3 times: place black POI discs on resulting coordinates (must be inside the house).
  6. Each player places their pawn on any space outside the house.
  7. Give each player an AP surplus card.

Turn Structure

Each turn has three phases:

1. Detect POI Phase

If there are fewer than 3 POI markers on the board, roll both dice and place a new POI marker at the resulting coordinate. If the coordinate is outside the house, on a fire space, or already has a POI, re-roll.

2. Player Action Phase

Each player has 4 Action Points (AP) per turn in the Basic Game. Unused AP may be saved (up to 4 can be saved between turns).

Action AP Cost
Move (to adjacent space) 1 AP
Move (carrying victim) 2 AP
Open/Close door 1 AP
Extinguish smoke 1 AP
Extinguish fire 2 AP (1 AP converts fire to smoke, 1 more removes smoke)
Chop wall 2 AP (place 1 damage token on wall section)

Movement: Move to any adjacent space (up/down/left/right). Moving into a fire space costs 2 AP. Moving through a closed door requires opening it first.

Walls: Cannot move through walls unless they have 2 damage tokens (destroyed). Chopping a wall places 1 damage token per 2 AP spent.

Doors: Opening or closing a door costs 1 AP. If fire reaches a closed door and an explosion occurs on the other side, the door is destroyed (remove it and place 1 damage token).

3. Advance Fire Phase

Roll both dice to determine a coordinate:

After all fire is placed, apply Flashover: Any smoke marker adjacent (orthogonally) to fire converts to fire.

Actions

Search and Rescue

When a player moves onto a POI marker, flip it:

Carrying Victims

Scoring / Victory Conditions

Win: Rescue 7 victims (of 10 total).

Lose (any of these):

Special Rules & Edge Cases

Advanced Game Additions

The Advanced Game adds:

Player Reference

Basic Game AP Costs

| Action | Cost | |——–|——| | Move | 1 AP | | Move with victim | 2 AP | | Move into fire | 2 AP | | Open/Close door | 1 AP | | Extinguish smoke | 1 AP | | Extinguish fire (to smoke) | 1 AP | | Chop wall | 2 AP |

Turn Sequence

  1. Detect POI (if < 3 on board, roll and place)
  2. Spend AP (4 per turn + saved, max 4 saved)
  3. Advance Fire (roll dice, place fire/smoke, resolve explosions, flashover)

Victory/Defeat