Five-Field Kono

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Five-Field Kono is a traditional Korean abstract strategy game for 2 players. Similar in concept to Chinese Checkers, the goal is to move all of your pieces into the positions originally occupied by your opponent’s pieces. The game is played on a 5x5 grid, with pieces moving diagonally. There are no captures — the game is purely about maneuvering pieces past your opponent.

Components

Setup

  1. Each player sits on opposite sides of the board.
  2. Each player places 7 pieces: 5 pieces on all intersections of the row closest to them, and 2 pieces on the two outermost intersections of their second row.
  3. The center intersection and 3 inner intersections of each player’s second row remain empty at the start.

Turn Structure

Players alternate turns. On each turn, a player moves exactly one piece.

Movement

A piece moves one space diagonally to an adjacent empty intersection. Pieces may move in any diagonal direction, including backward (toward their own starting position).

Actions

Moving a Piece

Scoring / Victory Conditions

Win: The first player to occupy all of their opponent’s starting positions wins. That means moving all 7 of your pieces into the 7 intersections where your opponent’s pieces began the game.

Alternative Win: If a player leaves pieces in their initial starting position to permanently block the opponent, the opponent may win by occupying just the squares the blocking player has vacated.

Draw: If neither player can get past the other, both players may agree to a draw.

Special Rules & Edge Cases

Player Reference

Setup

Movement

Victory