Fields of Fire

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Fields of Fire is a solitaire wargame simulating command of a US rifle company across three campaigns: World War II (Normandy 1944), Korea (1950), and Vietnam (1965-67). The player manages a company of infantry, issuing orders to platoons and squads through a card-driven system. Terrain is procedurally generated using terrain cards, and combat resolution uses action cards. The game emphasizes command, control, communication, and the fog of war.

Components

Setup

Each mission specifies:

  1. Build the terrain map using terrain cards according to the mission instructions.
  2. Assign units from the company roster to the map.
  3. Place enemy forces per mission setup rules (often hidden or revealed through contact).
  4. Set up supply, communications, and support assets.

Turn Structure

Each turn represents a variable time period and follows these phases:

1. Initiative Phase

2. Activity Phase

3. End Phase

Actions

Orders (assigned to platoons/squads)

Combat Resolution

Command and Control

Scoring / Victory Conditions

Each mission has specific victory conditions based on:

Missions are rated from Major Victory to Major Defeat. Campaign performance carries forward between missions.

Special Rules & Edge Cases

Player Reference

Item Details
Players 1 (solitaire)
Campaigns 3 (WWII, Korea, Vietnam)
Unit scale Squads, teams, weapons teams
Command level Company commander
Key mechanic Card-driven combat and terrain
Communication Required for order changes