Fields of Action

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Fields of Action is a two-player abstract strategy game designed by Sid Sackson, first published in the German magazine Spielbox in 1982 and later in Games magazine in 1989. Played on an 8x8 board, each player controls 12 numbered pieces. The unique movement mechanic ties a piece’s movement range to the number of pieces (friendly or enemy) adjacent to it. The goal is to capture five of the opponent’s pieces in ascending numerical sequence (1 through 5, then any five).

Components

Setup

  1. Place the 8x8 board between the two players.
  2. Each player places their 12 numbered pieces on the board according to the starting arrangement.
  3. Black moves first.

Turn Structure

Players alternate turns. On each turn, a player moves one of their pieces.

Movement

Capture

Actions

Scoring / Victory Conditions

A player wins by capturing five of the opponent’s pieces in ascending numerical order. Specifically, the player must capture piece #1 first, then #2, then #3, then #4, then #5 (or the next uncaptured number in sequence). Pieces captured out of order do not count toward victory.

The first player to complete a sequence of 5 captures wins.

Special Rules & Edge Cases

Player Reference

Item Details
Players 2
Board 8x8 grid
Pieces 12 per player (numbered 1-12)
Movement Equal to number of adjacent pieces
Directions 8 (orthogonal + diagonal)
Win condition Capture 5 pieces in ascending numerical order
Designer Sid Sackson