Fief: France 1429

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Fief: France 1429 is a game of political intrigue, diplomacy, and warfare set in medieval France. Players control noble families, competing to control fiefdoms and bishoprics across a map of France. Through marriage alliances, military conquest, political maneuvering, and ecclesiastical influence, players accumulate titles (Fief Lord, Bishop, Cardinal, Pope, King) and victory points. The game combines negotiation, area control, and card-driven combat.

Components

Setup

  1. Place the board centrally.
  2. Deal starting Lord/Lady cards to each player.
  3. Place starting troops and fortifications per scenario.
  4. Distribute starting gold.
  5. Place title cards and other components nearby.

Turn Structure

Each round consists of phases:

1. Income Phase

2. Purchase Phase

Buy troops, mills, strongholds, and fief titles with gold.

3. Card Phase

Draw and play event cards that may affect the game state.

4. Action Phase

Players take actions including:

5. Political Phase

Actions

Scoring / Victory Conditions

Victory is achieved by accumulating 3 victory points (adjustable). VP sources:

Marriage alliances allow players to combine VP with their spouse’s family. Players may also win through diplomatic agreements.

Special Rules & Edge Cases

Player Reference

Item Details
Players 3-6
VP to win 3 (standard)
Title types Fief Lord, Bishop, Cardinal, Pope, King/Queen
Income sources Villages, Mills, Tithes, Tallage
Combat resolution Troop strength + dice
Marriage Combines VP between allied families