Feudum

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Feudum is a deeply strategic game of hand management, resource optimization, and area control set in a medieval kingdom. Players send pawns across the countryside to claim feudums (fiefdoms), dungeons, farms, and towns. Through 5 epochs, players optimize 4 actions per turn to influence 6 interconnected guilds, produce goods, and score victory points. The guild system creates an economic engine where each guild’s leader and journeyman contribute differently to the economy.

Components

Setup

  1. Place the game board centrally.
  2. Each player takes a player board, 11 action cards, pawns, and markers.
  3. Place guild boards alongside the main board.
    • Populate guilds with starting members.
  4. Distribute starting resources and place pawns on the map.
  5. Shuffle epoch cards and place per scenario.

Turn Structure

The game is played over 5 epochs. Each epoch:

  1. Draw epoch card (may trigger events or scoring).
  2. Players take turns, each choosing 4 actions from their hand of 11 action cards.
  3. Play 4 actions one at a time in turn order.
  4. At end of epoch, score guild influence and other conditions.

Actions

Each turn, play 4 of your 11 action cards:

  1. Move — Move pawns across the landscape between locations.
  2. Influence — Place or advance influence at a location to control it.
  3. Tax — Collect resources from locations you control.
  4. Transfer — Move goods between locations or to guilds.
  5. Improve — Upgrade locations (e.g., claim feudums, build farms).
  6. Conquer — Military action to take control of locations.
  7. Guild — Interact with the 6 guilds to produce goods, gain abilities, or score.
  8. Repeat — Take one of the above actions again (with restrictions).
  9. Progress — Advance on various development tracks.
  10. Migrate — Move population between locations.
  11. Starve — (Defensive) Feed your population to avoid penalties.

Guild System

The 6 guilds (Farmer, Merchant, Alchemist, Knight, Noble, Monk) form an interconnected economic chain:

Scoring / Victory Conditions

Victory points are earned through:

The player with the most VP after 5 epochs wins.

Special Rules & Edge Cases

Player Reference

Item Details
Players 2-5
Epochs 5
Actions per turn 4 (from hand of 11)
Guilds 6 (Farmer, Merchant, Alchemist, Knight, Noble, Monk)
Location types Feudums, Dungeons, Farms, Towns
Win condition Most VP after 5 epochs