Felli

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Felli (also called Fich) is a traditional two-player abstract strategy game from Morocco, related to Alquerque and draughts. Players face each other across an hourglass-shaped board (two triangles joined at a common vertex) with 13 intersection points. Each player begins with 6 pieces and attempts to capture or immobilize all of the opponent’s pieces through short leaps. The game is quick, tactical, and emphasizes controlling the central point.

Components

Setup

  1. Place the board between the two players.
  2. Each player places their 6 pieces on the 6 intersection points of their triangle (the half of the board nearest them).
  3. The center point (shared vertex) starts empty.
  4. Decide who goes first.

Turn Structure

Players alternate turns. On each turn, a player must either move or capture with one of their pieces. Only one piece may be used per turn.

Move

Move one piece one space along a line to an adjacent vacant intersection point. Movement follows the lines printed on the board (not all points are connected to all others).

Capture

A piece captures an enemy piece by a short leap: the capturing piece must be adjacent to the enemy piece, leap over it along a line, and land on the vacant point immediately beyond. The captured piece is removed from the board. Only one capture per turn (no multiple jumps in basic rules).

Actions

Scoring / Victory Conditions

A player wins by either:

Special Rules & Edge Cases

Player Reference

Item Details
Players 2
Pieces 6 per player
Board points 13 intersections
Board shape Hourglass (two triangles joined at vertex)
Movement One space along a line
Capture Short leap over adjacent enemy piece
Win condition Capture all enemy pieces or stalemate opponent
Origin Morocco (traditional)