Federation

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Federation is a worker-placement and area-influence game set in 2442. A galactic federation of 5 planets seeks a new member, and players lead competing delegations vying to join. Over 5 rounds, players place Ambassador tokens (each with a Voting or Funding side) onto Senate spaces to perform actions on federated planets, gain resources, influence, and prestige. Special missions on individual boards provide additional actions. The player with the most prestige points at the end wins.

Components

Setup

  1. Place central board; sort Erudite tiles by level/color, reveal Level 3 and first tile of each Level 1 pile.
  2. Place Alteration tokens face-down on moons; reveal first moon’s tokens.
  3. Place Mage pawns on starting moon of blue planet. Place Trade discs on yellow planet. Place Robot pawns on green planet. Place Miner pawns on orange planet.
  4. Place resources, asteroids, megastructures, medals of honor, laws, Major Project markers.
  5. Each player sets up individual board: Accreditation marker on step 1, 4 Ambassadors on spaces, 1 spaceship in hangar, supply of 7 spaceships + 12 Special Mission tokens + Assistant die.
  6. Deal starting tiles (players + 1); choose in reverse turn order; receive bonus.

Turn Structure

Each of 5 rounds has 2 phases:

I. Ambassador Phase (4 turns per player per round)

Each turn, in clockwise order from the President of the Senate:

1. Main Action (mandatory): Place 1 Ambassador token on an available Senate space, choosing Voting or Funding side:

2. Optional Action: Send 1 spaceship on an accessible Special Mission if:

II. Executive Phase (end of round)

Actions

Senate Action Types

  1. Federated Planet Actions — Interact with the 5 planets to gain influence, resources, and recruit Erudites
  2. Rooms of the Senate — Special rooms providing unique abilities
  3. Spy Action — Gain intelligence and advantages

Special Missions (Individual Board)

Scoring / Victory Conditions

The game ends after 5 rounds. Final scoring includes:

The player with the most prestige points wins and joins the Federation.

Special Rules & Edge Cases

Player Reference

Item Details
Players 2-4
Rounds 5
Ambassadors per player 4 (placed 4 times per round)
Spaceships per player 8
Special Missions max 8 per game
Ambassador sides Voting (influence/laws) or Funding (missions/projects)
Crystal reserve max 10
Gold diamond reserve max 5
Win condition Most prestige points