Federation Commander

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Federation Commander is a tactical starship combat game set in the Star Fleet Universe. Players command individual starships from various empires (Federation, Klingon, Romulan, Gorn, etc.) in hex-based space combat. Each ship has systems that must be managed — shields, weapons, engines — with energy allocation being the core mechanic. The game is a streamlined evolution of Star Fleet Battles, designed for faster play while retaining tactical depth.

Components

Setup

  1. Select a scenario specifying which ships each player commands.
  2. Place hex map(s).
  3. Deploy ships to starting hexes per scenario.
  4. Each player receives SSDs for their ships.
  5. Allocate initial energy.

Turn Structure

Each turn represents a segment of combat time and follows these phases:

1. Energy Allocation Phase

2. Movement Phase

3. Combat Phase

4. End Phase

Actions

Energy Management

Combat

Maneuver

Scoring / Victory Conditions

Per scenario — typically:

Special Rules & Edge Cases

Player Reference

Item Details
Players 2+
Scale Individual starships
Core mechanic Energy allocation
Movement Hex-based
Shield facings 6 per ship
Weapon types Phasers, Disruptors, Torpedoes, Drones
Empires Federation, Klingon, Romulan, Gorn, Tholian, others