Federation and Empire

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Federation and Empire is a grand strategic wargame set in the Star Fleet Universe, published by Amarillo Design Bureau. Players command entire stellar empires — Federation, Klingon, Romulan, Gorn, Tholian, and others — managing economy, construction, and fleet operations across a large hex map where each hex represents 500 parsecs. The game’s centerpiece is the General War, an 18-year conflict involving all major powers. Players collect taxes, build starships and bases, and drive battle fleets into enemy territory. Multiple scenarios range from quick introductory games to the full multi-year campaign.

Components

Setup

Per scenario instructions:

  1. Select a scenario (introductory, mid-war, or full General War).
  2. Deploy starting forces to designated hexes per the order of battle.
  3. Set up economic tracking for each empire.
  4. Place any neutral zone markers and diplomatic status markers.
  5. Note scenario-specific rules and victory conditions.

Turn Structure

Each game turn represents a period of the war and follows these phases:

1. Economic Phase

2. Movement Phase

3. Combat Phase

4. Retreat/Pursuit Phase

5. Supply Phase

6. Diplomatic Phase (if applicable)

Actions

Economic Management

Fleet Operations

Combat

Scoring / Victory Conditions

Per scenario. The General War typically uses:

Special Rules & Edge Cases

Player Reference

Item Details
Players 2-6
Scale Grand strategic (500 parsecs per hex)
Setting Star Fleet Universe (General War)
Empires Federation, Klingon, Romulan, Gorn, Tholian, others
Core mechanic Economy + fleet combat
Publisher Amarillo Design Bureau
Designer Stephen V. Cole