Fearsome Floors

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Fearsome Floors (Finstere Flure) is a race/survival game set in Prince Fieso’s fortress. Players move their lumbering tokens through a dungeon while the monster Furunkulus hunts them down automatically. The monster follows a deterministic line-of-sight movement algorithm. Players must get a certain number of their tokens out through the exit before they are all eaten. The game is split into two stages: in the first, eaten tokens return to the entrance; in the second, eaten tokens are permanently removed.

Components

Setup

  1. Place the board centrally. Shuffle monster movement tiles face-down nearby.
  2. Each player takes all tokens of one color:
    • 2-4 players: 4 tokens each (values 6/1, 4/3, 3/4, 2/5)
    • 5-7 players: 3 tokens each (values 6/1, 3/4, 2/5)
  3. Place all tokens near the entrance with white (colored) numbers face-up.
  4. Assemble the monster; place it on the corner space by the exit, facing toward the “M” on the board edge.
  5. Basic game: Use stones and blood pools only. Place them per the diagram. Remove teleporters.

Turn Structure

Each game turn has two phases:

Phase 1: Movement of Playing Tokens

Phase 2: Movement of the Monster

  1. Reveal the top monster movement tile.
  2. The monster moves that many spaces (or until it eats 1-2 tokens for “hit” cards).
  3. Each step: the monster looks straight, left, and right (never backward, never diagonally), then moves one space.
  4. If it sees a token, it turns toward the closest one and advances. Equal distances: it keeps its current direction.
  5. After the last step, the monster looks one final time.
  6. The monster cannot look through stones (but can look through crystals in the advanced game).
  7. Pass the starting player tile clockwise.

Actions

Token Movement

Pushing Stones

Blood Pools

Scoring / Victory Conditions

Special Rules & Edge Cases

Advanced Game (Floor Tiles)

Player Reference

Item Details
Players 2-7
Tokens per player 4 (2-4p) or 3 (5-7p)
Token values Sum of both sides = 7
Tokens needed to escape 3 (2-4p) or 2 (5-7p)
Monster movement 5, 7, 7, 8, 8, 10, 1-hit, 2-hit
Monster vision Straight, left, right (never back/diagonal)
Stages 1st: eaten tokens return; 2nd: eaten tokens removed