Fealty

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Fealty is a game of positioning and territory control designed by R. Eric Reuss (creator of Spirit Island) and published by Asmadi Games. Over eight rounds, players simultaneously select and place pieces onto a modular board, each piece carrying different abilities for claiming territory. The game features simultaneous selection with turn-order based on piece speed, creating a tense balance between placing powerful slow pieces and fast but weaker ones. At game end, pieces exert influence in order of speed to claim territory.

Components

Setup

  1. Assemble the playing area from duchy boards (configuration varies by player count and scenario).
  2. Each player takes their set of pieces and shuffles their character cards.
  3. Each player draws 3 character cards as their starting hand.
  4. Determine starting player (or play simultaneously).

Turn Structure

The game is played over 8 rounds. Each round:

1. Card Selection (Simultaneous)

2. Piece Placement (In Order)

3. Draw

End of Game (After Round 8)

Actions

Piece Placement Restrictions

Influence Resolution

Scoring / Victory Conditions

After all 8 rounds, resolve influence for all pieces in speed order. Count the total number of spaces each player has claimed through influence. The player who controls the most territory wins.

Special Rules & Edge Cases

Player Reference

Item Details
Players 2-4
Rounds 8
Hand size 3 cards
Cards played per round 1 (simultaneous reveal)
Placement order Lowest card number first
Influence resolution Fastest piece first
Win condition Most territory after influence resolution
Designer R. Eric Reuss