Fast Flowing Forest Fellers is a racing game where lumberjacks ride logs down a river. Players use movement cards to advance their lumberjacks, shoving logs and opponents’ figures along the way. Currents carry figures downstream, and rapids enforce one-way movement. The first player to move all their lumberjacks past the finish line wins.
Components
10 Lumberjack figures on logs (2 per color in green, yellow, red, blue, plus 1 black female and 1 white male)
45 Logs
80 Movement cards (8 per lumberjack, showing figure identity and max move length)
5 Joker cards (beavers)
5 Player cards (indicate which lumberjacks each player controls)
6 Double-sided game boards (12 river segments total)
Setup
Assemble 2 game boards with rapids between them. (For first game, use recommended layout.)
Place 1 log on each marked log space.
Each player takes a player card and the corresponding figures plus 1 Joker:
2-3 players: 3 figures each, 8 cards per figure + 1 Joker = 25 cards total
4-5 players: 2 figures each, 8 cards per figure + 1 Joker = 17 cards total
Place all lumberjacks in front of the 3 starting spaces.
Each player shuffles their deck, places it face-down, and draws 3 cards.
Choose a starting player.
Turn Structure
On your turn:
1. Play a Card and Move
Play 1 card from your hand of 3.
Move the corresponding lumberjack up to the number of spaces shown (you may move fewer or zero).
Movement may go in any direction (including upstream) except through rapids backwards.
Joker: Move any of your lumberjacks.
If a lumberjack has already finished the race, its specific cards can be used as jokers for your remaining figures.
2. Resolve Shoving
Your moving lumberjack may shove up to 2 figures (opponents’ lumberjacks or logs) in a straight line.
Cannot shove onto banks or rocks.
Cannot shove 3+ figures in a line.
Only 1 figure per space.
3. Resolve Current
After movement ends, check if any figures are on current spaces (marked with arrows).
Each figure on a current space floats 1 space in the arrow’s direction.
If the destination is also a current space, the figure continues floating.
Floating figures can shove up to 2 figures ahead of them.
If blocked (3+ figures ahead, no empty space, bank/rock), the figure stays on the current space until later unblocked.
The active player decides the order in which multiple figures resolve currents.
4. Draw Cards
Draw back up to 3 cards. When your deck runs out, shuffle your discard pile to form a new deck.
Actions
Move: Play a card and move the matching figure up to the card’s value.
Shove: Push up to 2 figures in a straight line during movement.
Use Joker: Move any of your figures (beaver card or finished figure’s cards).
Scoring / Victory Conditions
The first player to move all their lumberjacks past the finish spaces wins.
A player can only win on their own turn. If you shove another player’s last figure across the finish on your turn, that player does not win until their next turn (another player may win before them).
Special Rules & Edge Cases
Rapids: One-way only toward the goal. No figure may move or be shoved backward through rapids. This also applies to start spaces.
Starting spaces: When first entering the board, a lumberjack must use one of the 3 starting spaces.
Current chains: A figure may float through multiple current spaces in succession. Each figure must complete its full float before the next begins.
The “half” middle space beyond the middle finish space is off the board.
Board variety: Since each board is double-sided (12 segments from 6 boards), the racecourse can be configured differently every game.