AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Fanorona is a traditional Madagascan strategy game for two players, derived from the medieval game of Alquerque. Played on a 9x5 grid with diagonal lines, it features a unique capture mechanic: pieces can capture by approach (moving toward enemies) or by withdrawal (moving away from enemies). The objective is to capture all of the opponent’s pieces.
Place all 44 pieces on the board in the starting arrangement: each player fills their two nearest rows completely, and the middle row is alternately filled, leaving the center point empty.
Players alternate turns. On each turn, a player either:
Capturing is mandatory. If a player can capture, they must do so.
Move one piece along a line to an adjacent empty intersection.
Move a piece to an adjacent empty point such that an enemy piece is on the next point in the same direction of movement. That enemy piece and all further unbroken enemy pieces in the same straight line are captured and removed.
If a piece starts adjacent to an enemy piece and moves to an adjacent empty point in the opposite direction (away from the enemy), the enemy piece and all further unbroken enemy pieces in that straight line are captured and removed.
If a single move could capture by both approach and withdrawal simultaneously, the player must choose only one type of capture for that move.
After making a capture, if the same piece can make another capture, it must continue capturing. This repeats until no more captures are possible.
Restrictions on chain captures:
| Item | Details |
|---|---|
| Players | 2 |
| Board | 9x5 grid with diagonals |
| Pieces per player | 22 |
| Capture types | Approach (move toward) and Withdrawal (move away) |
| Chain captures | Mandatory if available, with path restrictions |
| Win condition | Capture all opponent’s pieces |
| Draw condition | Player unable to move or capture |