Fanorona

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Fanorona is a traditional Madagascan strategy game for two players, derived from the medieval game of Alquerque. Played on a 9x5 grid with diagonal lines, it features a unique capture mechanic: pieces can capture by approach (moving toward enemies) or by withdrawal (moving away from enemies). The objective is to capture all of the opponent’s pieces.

Components

Setup

Place all 44 pieces on the board in the starting arrangement: each player fills their two nearest rows completely, and the middle row is alternately filled, leaving the center point empty.

Turn Structure

Players alternate turns. On each turn, a player either:

  1. Moves one piece along a line to an adjacent vacant point, OR
  2. Captures (compulsory if possible)

Capturing is mandatory. If a player can capture, they must do so.

Actions

Regular Move

Move one piece along a line to an adjacent empty intersection.

Capture by Approach

Move a piece to an adjacent empty point such that an enemy piece is on the next point in the same direction of movement. That enemy piece and all further unbroken enemy pieces in the same straight line are captured and removed.

Capture by Withdrawal

If a piece starts adjacent to an enemy piece and moves to an adjacent empty point in the opposite direction (away from the enemy), the enemy piece and all further unbroken enemy pieces in that straight line are captured and removed.

Dual Capture Choice

If a single move could capture by both approach and withdrawal simultaneously, the player must choose only one type of capture for that move.

Multiple Captures (Chain Captures)

After making a capture, if the same piece can make another capture, it must continue capturing. This repeats until no more captures are possible.

Restrictions on chain captures:

Scoring / Victory Conditions

Special Rules & Edge Cases

Common Variations

Player Reference

Item Details
Players 2
Board 9x5 grid with diagonals
Pieces per player 22
Capture types Approach (move toward) and Withdrawal (move away)
Chain captures Mandatory if available, with path restrictions
Win condition Capture all opponent’s pieces
Draw condition Player unable to move or capture