Famiglia

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Famiglia is a two-player card game of rival gang recruitment designed by Friedemann Friese. Players control competing gangs, trying to recruit members from four families on “The Street” — a shared card display. Higher-valued gangsters require pairs of lower-valued cards from the same family, while each family’s special abilities provide shortcuts at the cost of committing cards to your play area. The game combines hand management, set collection, and tactical card play.

Components

Setup

  1. Each player takes their starting set of 4 value-0 cards (identified by unique card backs).
  2. Shuffle the remaining 52 cards face-down as a draw stack.
  3. Leave space next to the draw stack for a discard pile.
  4. Randomly choose a starting player.
  5. Draw the top 6 cards from the draw stack and place them face-up in a row to form “The Street.”

Turn Structure

Players alternate turns. On each turn, perform these actions in order:

1. Refresh the Street (Optional)

2. Play an Accountant (Optional)

3. Play a Brute (Optional)

4. Take a Card or Pass

Actions

Special Abilities of the Families

Scoring / Victory Conditions

The game ends when:

Both players count the victory points on all their cards (hand cards + play area cards). The player with the higher total wins. In case of a tie, the player with the single highest-valued card wins.

Special Rules & Edge Cases

Player Reference

Item Details
Players 2
Cards 60 (4 families x 15 cards)
Values 0-4 (distribution: 5/4/3/2/1)
Families La Famiglia, Accountants, Brutes, Mercenaries
Street size 6 cards (refilled if empty)
Game end Draw stack exhausted twice, or double pass
Win condition Most victory points across all cards