Falling Sky: The Gallic Revolt Against Caesar

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Overview

Falling Sky is a COIN Series (Volume VI) game about the Roman conquest of Gaul. One to four players control Factions: the Roman Republic (securing Caesar’s conquests), the Arverni confederation (anti-Roman Celts led by Vercingetorix), the Aedui confederation (pro-Roman Celts), and the Belgic tribes (led by Ambiorix). Players issue Commands, exploit Special Abilities, and respond to Events to build forces, influence tribes, and achieve faction-specific victory conditions. Cards regulate turn order, events, and periodic victory checks during Winter rounds.

Components

Setup

Varies by scenario. The game includes multiple scenarios of different lengths and complexity. Each specifies starting positions of forces, resource levels, and victory conditions on the map and tracks.

Turn Structure

Cards are drawn one at a time with one card ahead always visible. Each Event card shows the order in which Factions become Eligible.

Card Resolution

  1. Reveal the next card from the deck (always one ahead showing).
  2. Eligible Factions (in the order shown on the current card) choose either:
    • Execute the Event (the card’s special text), OR
    • Execute a Command (from their Faction’s menu), optionally combined with a Special Ability
    • Pass (gaining resources)
  3. Executing an Event or Command makes that Faction Ineligible for the next card.
  4. At most 2 of the 4 Factions act per card (1st and 2nd Eligible).

Winter Cards

When drawn, trigger:

Actions

Roman Commands

Arverni Commands

Aedui Commands

Belgic Commands

Special Abilities (one per Command)

Each Faction has unique abilities that modify or enhance their Commands (e.g., Caesar’s Siege, Vercingetorix’s Devastate, Aedui’s Trade, Belgic Rampage).

Scoring / Victory Conditions

Each Faction has unique victory conditions checked during Winter rounds:

If no Faction wins during the game, conditions are checked at the final Winter card. If still no winner, each Faction’s distance from victory is compared.

Special Rules & Edge Cases

Player Reference

Faction Force Types Victory Focus
Rome Legions, Auxilia, Forts Control + Allied in threshold Regions
Arverni Warbands, Citadels Allied Tribes + Citadels
Aedui Warbands, Allies Allied Tribes + controlled Regions
Belgae Warbands, Allies Belgica Control + Allies
Item Details
Players 1-4
COIN Volume VI
Cards in deck 77
Factions acting per card Up to 2
Victory check During Winter cards