Overview
Factory Funner is a real-time puzzle game where players simultaneously grab machine tiles and connect them into their personal factories using colored supply reservoirs, output reservoirs, and connector pipes. Over 8 rounds, players try to build the most profitable factory by chaining machines together efficiently. The player with the most money at the end wins.
Components
Per Player:
- 1 Double-sided Factory Board (side A = standard, side B1-B6 = increasing difficulty)
- 1 Score Marker
- 4 Supply Reservoirs (1 each: yellow, pink, green, blue)
- 3 White Output Reservoirs
Shared:
- 1 Money Track
- 9 Black Output Reservoirs
- 36 Clear Chips
- 1 First Token
- 1 Last Token
- 154 Connector pipes
- 48 Machine Tiles
Setup
- Each player takes a factory board, 3 white output reservoirs, and 1 supply reservoir of each color. Use side A for a balanced game.
- Place each player’s score marker on the $10 space of the money track.
- Place connector pipes, black reservoirs, clear chips, and First/Last Tokens in a central supply.
- Randomly deal 8 machine tiles face-down to each player. No peeking. Return remaining machines to box.
Turn Structure
Each of the 8 rounds has three phases:
1. Selection Phase (Real-Time)
- One player counts “3… 2… 1… Flip!” and everyone simultaneously flips 1 of their face-down machine tiles onto the table.
- Players grab machines in real time. First to touch a machine claims it. No take-backs.
- If you claim a machine but do not place it, you pay a $2 penalty (exception: the last machine taken incurs no penalty if unplaced).
- The first player to claim a machine takes the First Token. The player who claims the last machine takes the Last Token.
- Do not use First/Last Tokens on round 1. In a 2-player game, only use the Last Token.
- Unclaimed machines are shuffled and distributed one per remaining player (no First/Last Tokens, no $2 penalty for not placing).
2. Connection Phase (Simultaneous)
Place your claimed machine onto your factory board and connect all its inputs and outputs.
3. Bookkeeping Phase
- Gain the revenue shown on the placed machine tile.
- Lose $1 for each additional component placed (connectors, reservoirs).
- If you claimed a machine and did not build it: lose $2.
- If you have the First Token: lose $1.
- If you have the Last Token and built your machine: gain $1.
Actions
Core Placement Rules
- Placing machines is free. Every other piece (connector, reservoir) costs $1.
- To move, rotate, or upgrade a previously placed piece (not machines), remove it for free, then pay to place the new piece.
- Machines placed in previous turns can never be moved or removed.
- Colors must match; cannot be mixed.
- Each input reservoir has infinite supply and can supply unlimited machines.
- Each player is limited to 3 white output reservoirs (each collects a single color). Black reservoirs are unlimited and collect only black.
- Connectors can cross each other but cannot share a hex edge. Cannot build pipes over machines or reservoirs.
- No dead-end pipes. All reservoirs must connect to something.
- No perpetual motion: a machine’s output cannot feed its own input (directly or indirectly).
Chaining Machines
- Input can come from another machine’s output instead of a reservoir.
- Total output number must be greater than or equal to total input number.
- You may combine outputs from multiple machines and/or split outputs to multiple machines.
- Cannot merge machine output with reservoir output.
- Place a clear chip over input dots supplied by another machine. Each dot covered by a clear chip is worth $3 at game end.
Scoring / Victory Conditions
The game ends after 8 rounds. At the end:
- Gain $3 per dot covered by a clear chip in your factory.
- The player with the most money wins.
Special Rules & Edge Cases
- Solo Mode: Take 8 random machines face-down. Each turn flip and attempt to place one. No penalty for skipping. Score as normal. Start with Board A; move to harder boards when scoring $50+.
- No Speed Variant: No real-time grabbing. Shuffle all machines into a deck, reveal 3. Players draft in turn order (8 turns each). No $2 penalty. Next player can start placement while previous player is still connecting.
- Multi-color inputs/outputs: If a tile shows multiple colors on an input or output, the player chooses which color it is and may change it later.
- Factory board difficulty: All side-A boards are equal difficulty. Side B boards increase in difficulty from B1 to B6.
Player Reference
| Item |
Details |
| Players |
1-6 |
| Rounds |
8 |
| Starting money |
$10 |
| Machine placement |
Free |
| Other pieces |
$1 each |
| Not building penalty |
$2 (except last machine) |
| First Token |
-$1 |
| Last Token (if built) |
+$1 |
| Clear chip bonus |
$3 per dot at game end |
| White output reservoirs |
3 per player max |