Fabulantica

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Fabulantica is a fairy-tale memory and movement game. A botched spell has scattered the inhabitants of Fabulantica across the land, and they are hiding under towers. Players travel between locations using travel cards, peek under towers to find inhabitants, and complete task cards by reuniting separated friends. The first player to earn 3 gold coins wins.

Components

Setup

  1. Place the game board in the center of the table.
  2. Each player chooses a figure and places it on the castle in the center. Remove unused figures.
  3. Place the magic carpet tile on the castle.
  4. Put all 12 inhabitants on their bases; cover each with 1 tower.
  5. Shuffle the towers and place 1 tower on each of the 12 yellow location spaces (castle and 5 other locations remain uncovered). No player should know which inhabitant is where.
  6. Shuffle task cards; place face-down as a draw pile. Reveal 3 face-up cards as the common display. The 3 displayed cards must show 3 different inhabitants in need of help (replace duplicates).
  7. Shuffle travel cards; deal 5 to each player. Remaining cards form the draw pile.

Turn Structure

On your turn, perform these actions in order:

1. Travel to a Different Location

Play travel cards to move your figure along paths:

Terrain Required Card
Green forest Horse
Grey mountains Donkey
Yellow desert Camel
Blue waterways Ship

Magic Carpet: If you are at the magic carpet’s location and have a magic carpet card, discard it to fly to any location on the board. The carpet remains at the new location.

2. Check the Tower

If your figure ends at a location with a tower, you may peek at (or skip peeking at) the inhabitant underneath. All players must be able to see the revealed inhabitant.

3. Pick Up New Travel Cards

Draw 2 new travel cards, OR swap up to 2 of your travel cards for new ones from the draw pile. Maximum hand size: 10 travel cards.

Actions

All actions are covered in the Turn Structure above. Key decisions each turn:

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Item Details
Players 2-5
Age 6+
Goal First to 3 gold coins
Hand limit 10 travel cards
Active tasks Max 2 at a time
Terrains Forest (horse), Mountains (donkey), Desert (camel), Water (ship)
Magic carpet Fly to any location; carpet stays at new spot