Evergreen

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

In Evergreen, each player tends their own planet, planting Sprouts and growing them into Trees to collect as much light as possible. Over 4 Seasons (14 total rounds), players draft Biome cards that determine where they can plant/grow and which special power they can use. Unchosen cards determine Biome Fertility for end-game scoring. The Sun rotates seasonally, and Trees cast shadows that block light from other Trees. The player with the lushest planet (most points) wins.

Components

Setup

  1. Each player takes a Planet board with cylinder markers on: each Power Track start, Score Track start, 50+ Points Track start, and Season Track topmost space.
  2. Place Sun marker at top of Planet board.
  3. Shuffle Biome cards into a face-down deck. Reveal cards until at least 5 Fertility icons appear. Cards with Fertility icons go to the Fertility Zone; others are shuffled back.
  4. Random first player gets First Player token. Starting points by turn order: 1st=0, 2nd=1, 3rd=2, 4th=3.

Turn Structure

Season Structure

Each Round (3 phases):

1. Draft Phase:

2. Actions and Powers Phase: Each player simultaneously performs their Biome card’s action and power:

3. End of Round: Advance Season Track. If the Season ends, perform Season Scoring.

Season Scoring

  1. Light Scoring: The Sun shines from its current position. Each visible Tree scores points based on its size (Small Tree = 1, Big Tree = 2). Trees in shadow (behind taller or equal Trees from the Sun’s perspective) score nothing.
  2. Largest Forest: Score points equal to the number of connected planted spaces in your largest group of adjacent planted spaces.
  3. Rotate the Sun clockwise to the next position.

Actions

Growth (Standard Action)

Powers (from Biome cards)

Powers vary and include planting Bushes (permanent shade blockers), placing Lakes (score per adjacent tree), advancing Power Tracks for ongoing bonuses, extra growth actions, and more. Each card specifies its power.

Scoring / Victory Conditions

Seasonal Scoring (after each Season)

End-Game Scoring (after Winter)

Winner: Highest total score. Tiebreaker: most Big Trees on planet.

Special Rules & Edge Cases

Player Reference

Rounds per Season: Spring=5, Summer=4, Autumn=3, Winter=2 (14 total)

Drafting pool size: Players + 1

Tree sizes: Sprout > Small Tree (1 light) > Big Tree (2 light)

Sun rotation: Clockwise after each Season scoring

Scoring summary: