Evenfall

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Evenfall is a card-driven engine-building and worker-placement game where players represent rival clans in a coven of witches. Over three rounds, players deploy Witches and Elders to regions to discover Places of Power, gather resources (Herbs, Potions, Knowledge), play Ritual and Specialist cards into their tableau, and compete in magical battles. Cards flow from the Outer Circle to the Inner Circle of a player’s tableau, and only cards in the Inner Circle score at game end. The player with the most victory points after three rounds wins.

Components

Setup

  1. Place the three Region boards centrally. Populate each Region with Places of Power cards and 4 random Powerstones.
  2. Each player takes a Clan board (choose the basic Sun side for first game, or the advanced Moon side), a Mana dial, Witches, and Elders.
  3. Each player receives starting resources: 3 Herbs and 3 Potions.
  4. Prepare the card decks (Rituals, Specialists, Council Members) and place them in supply areas.
  5. Determine a first player.

Turn Structure

The game lasts 3 rounds. Each round has 4 phases:

1. Scout Phase

Each player receives income as shown on their Clan board. This typically includes Mana and possibly Victory Points. Track Mana on the dial and VP communally.

2. Action Phase

Starting with the first player and going clockwise, each player takes a single action. Play continues around the table until all players have passed. Available actions include:

3. Battle Phase

Clans fight in each Region. Players secretly bid Mana. The highest bidder in each Region wins a Powerstone. All participants receive bonuses based on bid thresholds. Powerstones enhance scoring for matching cards in your Inner Circle.

4. End of Round

Retrieve all Witches and Elders from the board. Refill card supplies. Refresh tokens and prepare for the next round.

Actions

Resource Management

Outer Circle vs. Inner Circle

Catalysts

Scoring / Victory Conditions

Final Scoring (after Round 3)

Victory points come from:

Winning

The player with the most Victory Points wins. Ties are broken by remaining Mana.

Special Rules & Edge Cases

Player Reference

Rounds: 3

Phase order: Scout (income) > Action (place workers, play cards, gather resources) > Battle (bid Mana for Powerstones) > End of Round (retrieve workers)

Resources: Herbs, Potions, Knowledge, Mana

Tableau: Outer Circle (abilities, no scoring) > Inner Circle (scoring)

Catalysts: Scythe (from Herbs, copies harvest), Orb (from Potions, Coven track)

Win condition: Most VP after 3 rounds (Specialists + Rituals/Places in Inner Circle + Council Members + in-game VP)