AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Euthia: Torment of Resurrection is an open-world fantasy RPG board game for 1-4 players that can be played cooperatively, competitively, or solo. Players take on the roles of unique heroes exploring a modular hex-based map, completing quests, fighting monsters, trading with merchants, mining resources, and growing their characters through branching ability paths and specialized equipment. The game is scenario-driven with sandbox elements – players choose their own path each game. There is no player elimination; defeated heroes simply resurrect at the Church and continue playing.
On each turn, a player may perform a set number of actions. Actions include:
Move your hero across hex tiles on the map. Different terrain types may cost different amounts of movement.
Engage monsters on the map. Combat uses dice with multiple mitigation options:
If defeated, your hero resurrects at the Church – you lose some resources but continue playing.
Visit quest locations to undertake and complete quests. Quests provide rewards including experience, gold, equipment, and story progression.
Visit one of three different merchants to buy and sell equipment, potions, and supplies. Each merchant offers different goods and prices.
Visit mining hexes to extract resources. There are three different types of mining hexes, each yielding different materials.
Spend experience to advance along branching ability paths. Each hero has unique skill trees offering different playstyles and specializations. Equip new weapons and armor to enhance your capabilities.
Four elemental types interact with the game world. Players can invoke elemental essences during combat and exploration for special effects.
Magical stones that allow dice manipulation. Breaking a Gaar stone lets you modify a die result, providing crucial mitigation of bad luck in combat.
Players compete to achieve the scenario’s victory conditions first. Scenarios may require accumulating victory points, completing specific objectives, or defeating a final boss.
All players work together to achieve the scenario’s shared objectives within a time limit or turn count.
A single player controls one hero and attempts to complete scenario objectives.
Each scenario has unique victory conditions and thematic challenges. The game is not a campaign – each scenario is self-contained and infinitely replayable due to the modular map and variable setup.
Turn: Movement > Combat/Quest/Trade/Mine > Character advancement
Combat: Roll dice + modifiers > Spend mitigation points > Apply damage
Defeat: Resurrect at Church (no elimination)
Growth: Experience > Branch abilities > Equip gear > Invoke essences
Resources: Gold, elemental essences, Gaar stones, potions, mined materials
Win condition: Scenario-specific objectives (competitive, cooperative, or solo)